Originally Posted by RagnarokCzD
Originally Posted by urktheturtle
The party you have set up in this game has a very good reason to be unified in their goals and actions (the removal of the tadpole)
And once this problem will be resolved ...
The only thing that was bringing them all together will be gone.

Why would they stick together afterwards?

Obviously there's no way of knowing, but it seems pretty unlikely to me that the tadpole problem will be dealt with by the end of act one. Maybe it could be, but then what would the story be? Because the tadpoles and mindflayers and all that have been built up as the main conflict of the game. It's possible that by the end of act one we'll be in a position where we definitely know that ceremorphosis is either not a threat or at least not a short-term threat, but I'm sure they'll still be a major factor within the game and the main thrust of the game story. It would be a really weird choice if the tadpoles and, perhaps more specifically, all the problems that the tadpoles bring with them (this business with the Absolute in particular) would just be settled in a way where the characters can move on without concern.

Originally Posted by RagnarokCzD
Originally Posted by urktheturtle
going there seperate ways makes no sense because the only other people any of our characters can trust is each other.
Our characters had life before all this, and they all keep mentioning it ...
There are characters they trust, there are depts they have to pay, or collect ...

Gale will demand to pursue means to his healing ...
Astarion will demand to pursue means to kill his master ...
Shadowheart will demand to go to her people ...
Wyll will ( laugh ) demand to pursue Myzora ...
Lae'zel ... i have no idea ... maybe she go investigate theese odd tadpoles, and search for their source, dunno. laugh

But when they all will demand to do their thing first, since they all are on basic level (and they prooved it multiple times in EA allready) selfish a**holes ...
What other choice you have then simply pick one? O_o
Why exactly would any of them wait for others to deal with their business, before its his turn? O_o
And why he, or she should not simply leave and go his own way? I Dunno, to me it makes bzillion times more sence. :-/

As I said above, it would be a damn weird story if at the end of act one everyone was in a position to just move on with their lives and not have to worry about the tadpoles and mindflayers and the Absolute again. It's not inherently a *bad* story, in fact that could be an interesting route to go with a game. It just doesn't feel like that's where this game's story is building towards. If you think that's the direction the game is going, I'd love to hear why. Like I said, while I don't think the game is building to that, I do think it would be a genuinely interesting story and depending on execution, I wouldn't automatically hate if BG3 went that route.


Originally Posted by RagnarokCzD
Originally Posted by urktheturtle
Also different party comps would be used for different situations (Stealthy characters on stealth missions, muscle on muscle missions, intellectuals on intellectual missions)
There are no missions (thank gods) ...
And i really hope they will never be there ... since it dont make any sence. -_-

I think by missions he just means quests. And this is a point I'm kind of concerned about as well. I don't want to be in a position where I have to choose my long term party based on class composition rather than which characters I actually like. In crpgs I usually take an optimal party when I know I'm going to be facing tough fights, but otherwise I just keep a party full of my favorite characters.

Originally Posted by RagnarokCzD
Originally Posted by urktheturtle
Also... lets say im playing A Wizard, I am rarely going to bring Gale along with me because of party comp... right? But he is going to be a really good friend of mine, because both of the characters mesh and have a lot to talk about. If party composition didnt matter, I would bring along Gale every time... but it does.
And now lets say that this "commitment" Larian was talking about, is only about determining wich companion will you follow on his quest ...
Maybe you dont even need to take him "with you" all the time (except some major story meetings ... simmilar to Wyll and Goblins) ...

Therefore if you are A Wizard, and you pick Gale ...
You, and your new party of companions (probably either minus "all" other Origin characters, or only those wich story was going different way) will be investigating Gale story, and Gale will (except those important things) wait in your camp for your report. laugh

You're basically saying here that "if things go differently than you think they will, then you don't have to worry about what you're worried about." I grant that everyone here is engaging in speculation, but I personally feel that unless you have an argument why a particular line of speculation isn't likely to come to pass, then it's only reasonable and constructive for you to engage with the argument already before you, as opposed to just presenting a completely different scenario that nullifies the first one.