It's interesting and confusing to me that you're saying not using those things improved your experience, which is exactly the point.
Well, yes ... i dont see any contradiction there.
I want serious gameplay > i dont use cheese > i have it > im having fun.
I want crazy gameplay > i do use cheese > i have it > im having fun.
Simple as that.

Once i "remove" one option for good, i would no longer be able to have *that* type of fun, when i want it ... therefore, its ruining my fun.

Many people also see part of the game as a challenge to overcome, using the rules of the game. By having these cheese tactics in place it removes that challenge.
You see removing/toning down these features as ruining someone else's fun, but having it in there actually affects people's fun too. Building a barbarian that does tons of damage doesn't feel so badass anymore when in that same universe anyone can just blow each other up with tons of free explosives everywhere.
I cant agree with this opinion ...
As i allready stated countless times (and since you are quoting me, i presume you have readed some of them) ... i dont believe that existence of easier path is ruining anything ... its walking the path. :-/
It seem to me like having mountain ... with elevator on it.
I have to ask myself: Do i want to just look from the top? Or do i want to climb this mountain?
I want to look ... and i dont care how i get on top > i pick elevator.
I want to climp ... and that climbing is actualy fun for me > i pick the wall.
But once the elevator is turned down, bcs climbers had the idea that its ruining their effort ... i, again, lost my fun (in those days when im too lazy to climb).

As i said countless times, it seem that i am unable to understand this state of mind ... since all i care about is mine own fun ... maybe im simply too selfish (or you are not enough, w/e) to understand your problem with existence of "easy button" ... but its existence allone simply dont diminish my achievments in game ... when i use them, then (and ONLY THEN) yes, it does, but that is purely my own fault.

If there was so much explosive material around and everyone has magic pockets, there would be little need for knights with swords or even wizards that can conjure up a fireball. You could just bring explosive barrels, roll them at the enemy and throw a firebolt cantrip. It makes all classes unnecessary and the world less believable.
I disagree ...
Barells are dangerous, anyone can jump at you while you are preparing them and blow them to your face ...
Knight with sword is perfectly sufficient against smaller threats, and thousand times safer.
Also, note that any Wizard that us conjuring up fireball can be potentialy even more dangerous (since right now, explosion radius is ridiculously small), and also Wizards (if his specialisation is Evocation i think) attack can be completely harmless for your own forces ... that is luxury Barells dont provide. Next positive for Wizards over barells is the fact that all damage Wizard do, is practicaly free ... i mean, yes i know he will expend *some* uninportant resource that will replenish itself for free while he sleeps ... but that, again is something Barrels never do, you have to obtain (no matter if buy or steal) another every time you use it.

And as before, there is no way that Wizard will blow to your own face, just bcs someone attacked him sooner than you expected. (unless his name is Gale from Waterdeep)

So ... nope, from imersion perspective any ruler who would dismis all his knoghts and wizards and stuck his castle with gunpowder ... well, lets say end of his reign would be certainly spectacular, and swift.

Something similar to oil should be rare and expensive. This is more like gunpowder, which should be even more rare. Believability tends to be stretched in fantasy, but there is a limit to where it starts to damage immersion.
Well "so much" seem like quite strong words ...
For one, i must admit that i have no idea how many barrels of wich flamable material is in game curently ... but i honestly doubt its more than, lets say 50 for example.
That dont sounds like so much to me ... especialy, once you remind yourself that ingame map is obviously not 1:1, since it would take Goblins to litteraly 5 minutes walking east to find Druids grove.

And yes, i know that in Goblin camp there is room that is STUFFED with explosives ... but that have story-wise reason.

If you actualy listen to chit-chat between goblins, they are talking about next siege and usage of those explosives ... i believe i heared something about some walls ... i get strong Battle of Helm's Deep wibe from that conversation. :3
Are you still sure about this when the highest difficulty comes around and you can't get past a certain encounter that has explosive barrels right next to it?
I never found them anywhere near Githyanki patrol, inside Hag's Lair, around Redcaps, Wood Woads, not even close to Gnolls pack, Phase Spider Matriarch, Bulette, Minotaurs, Duegars, Hooked Horrors, anywhere in Myconid Collony, or anywhere near those petrified Drows where you can fight Spectator. O_o
So ... that "certain encounter" you are talking about is? O_o
Bcs i can remember only Goblin leaders ... and maybe Cambion General (still dont remember his name) in tutorial ...
And in both cases you need to drag Barells from conciderable distance to use them in my opinion. o_O
//Edit: OH I JUST REMEMBERED!!! Intellect devourers!!!
That is actualy the only encounter, where you have explosives prepared "just next to the enemy" ... all you need in that fight is huge neon sign "blow this" pointing at that tank.

But im not sure if that encounter even can be concidered hard, i dont even remember when i was "at least" hit from them. O_o
someone who plays it for the first time doesn't know this. Having spent time researching and creating your first very cool character, only to find out that everyone with explosive barrels is more effective is a very disappointing experience.
I believe this is just matter of person's mindset ...
Personaly i would be even happier, knowing that i used the hard-er(or -ish, if you want) way and yet overcome that challenge.

Also, i cant keep for myself that note that if our speculative person really "spend time researching" the game ... and never reads about Barells ... lets be honest with each other for a while, he obviously didnt researched too thoroughly.

Having to put in effort makes it more rewarding, which = more fun.
I agree ... except the wording "having to".

When game forces me to do two hours research ... im annoyed. :-/
When game presents me something so interesting that i would do two hours research ... im exited.

And to keep it closer to your quote ... you can imagine that research would probably be named "how to play properly this class".

I don't know if you play D&D
Well yes, but actualy no ...

Me and my group play something simmilar (Dračí Doupě ... it could be called Czech version of DnD, but its not pure translation, there are differences), but we use much more homebrew rules and much less dicerolls.

Maybe even that is partialy the reason i have so little problems with them.

, but finding a barrel of explosives can be really cool. Then figuring out a way to bring it along can be really cool when you blow up a camp of orcs or something.
I bet.

Now imagine that every encounter the DM describes what you see and then says there is an explosive barrel in the middle of it. You stop exploding them because the third time it's already stopped being fun, but the DM keeps telling you about them. You'd start to roll your eyes a lot. That's what it currently feels like.
Not to me.

What can i tell, its good description (although maybe a little exaggerated, since game is not reminding you their presence ... they just "are there".

) ... but this is pure personal insight ... i dont see it that way, sory i really dont have any other reaction for this. :-/
This has nothing to do with puritans, you can have explosives in 5e. It's about people who want to actually have their choices matter and the world to be believable.
This is the actual core of the problem ...
This is exactly what im simply unable to understand ... how existence of other option diminishes the first option? Now you even get so far so you imply (or it seems that way) that any other choice dont even matter. O_o
If this mindset would be "default" in Wizards of the Coast ... we would only have Half-Orc Barbarians ... only have High Elf, or Gnome Wizards ... only have Wood Elves druids ...
They are most effective, so there are no reason to have any other.

Luckily, they understands walue of choices ... even if some are not as effective as others.

And all i can do is suggest you the same ... next time you will see a Barrel, just CHOOSE to focus on your fun, walk past it like it dont even exist and enjoy your game.

Sooner or later you will notice that its existence is not threatening your fun ... it was you the whole time.

Nope, the option is shoved in your face so much that it doesn't feel clever anymore. It feels like it's what the designers wanted you to do.
I know i said im unable to understand only that thing i mentioned previously ...
But actualy you managed to find me another topic.

You say that having so many Barells dont feel "good" anymore ...
Does that mean that killing, lets saaaaay ... 10th enemy with fireball dont feel good anymore? That spectacular magic explosion wich will turn your enemies in cinders become boring somehow? O_o
The same story with other classes ...
Will you stop healing your party with your Cleric after few fights, bs you "did that before" ?
Will you stop changing forms with your Druid, unless you find some new animal you didnt turn into previously?
Will you stop banging your enemies heads with Barbarian, bcs it become routine?
I believe you dont ...
So how is that possible that "blow XYth barrel" is boring ... but do litteraly anything that you did for last couple of hours, is still the same fun?
If i had to bet, its not bcs you blowed XYth barrel, its just bcs YOU personaly, dont like blowing barrels in general.

When you can do the second, the first option doesn't feel good/clever anymore. Challenge/effort makes things rewarding.
Its just different kind of reward ...
When you overcome your enemy by conventional methods, you feel good bcs you did it.
When you find some unconventional method, (either blowing your first Barrel, or push a statue over them) you feel good bcs you finded it.
When you overcome your enemy by blowing your 1000th barell, you feel good bcs you either obviously like it ... or bcs you obviously dont care about the challenge itself, and just enjoy getting good loot.

The point is simple, every approach provides its own reward ... and that is how things are suppose to be.

Additionally, an explosive barrel that you brought from town to the other kind of the map also doesn't feel like it's what the designers meant for you to do, but rather something you came up with and is specific to your gaming experience.
Agreed ... So?
Again, either you are happy you figured something out ... or you figure you dont want to use it, therefore you do not.

I would like to focus on last words in that post "
is specific to your gaming experience" ... especialy single word in the middle "
YOUR".
Personaly i concider this word especialy important.

Your whole problem with not understanding this is in what it feels like to do these things for most people.
As i admit in almost every post in this threat for past few weeks.

Glad someone finaly noticed.

You feel it's fun to just try different things. Other people think it's fun to come up with clever strategies and outsmart the game, or to be challenged.
Well ... lets say yes for example purposes.

The beauty of this game is that *right now* we all are ABLE to have our fun ... sometimes some of us need to close their eyes a little, i can agree on that ... but the ability is still there.

Being "clever" in this game is too easy, because everything is just allowed. Constraints breed creativity. Someone who came up with really cool party tactics can actually be disappointed when they find out that barrelmancy (or shoving everything for that matter) is just better.
Again, that is just question of mindset.

I would be happy that i came up with really cool party tactics and never needed this easy button ...
But if i would be unable to came up with that really cool party tactics, i would be frustrated that im stuck on this stupid overwhelmigly hard boss and cant move futher ... if you want example, search "Githyanki patrol overpowered" threat (or something like that).

It's fine if it's there, but it needs to be balanced around other choices.
With one hand on heart and another one on Bible (i hope it counts from atheist) ...
I cant agree more.

I just dont think they are.

Proof? Any combat is perfectly doable without blowing even single Barrel ... and as long it stays that way, i believe we all should be satisfied. :P
//2.Edit:
I would still like enemies to react on that PC are placing explosives around them tho.
