Originally Posted by RagnarokCzD
Probably ... they are resistant, or even imune for some type of damages ...
If you click them with right button, choose "examine" (i think), and go all the way down in statistic ... you can find there complete list of types of damage they are either reistant, imune, or vulnerable. wink

Yes, I think that was it too, but I don't know why stone would be immune to slashing and piercing damage.

Originally Posted by RagnarokCzD
n that case you get mine +1 smile
(Its not like it means something around here, but still laugh )

Thank you, I believe that of all my "complaints", this is the one that I most wanted to be resolved.

Originally Posted by RagnarokCzD
Ad 1 - Nope, the deal is loosing either 2 or 4 spellslots now (not sure if you create one, or two godberries) ... so your party can regain 100% health, and all spellslots AFTER the fight is finished. smile I dunno about you, but i get the feeling that especialy Land druid is conciderably weaker without his spellslots. laugh
Ad 2 - I know, i mendioned it in third option. smile
Ad 3 - It depends on your personal preferences ... speaking for myself, i finded it tedious and anoying.

The game has a balance of difficulty based on a party of four characters, but you know that many roleplays will cause some people to play with smaller parties, so what would it be like to sacrifice 1 member to be abusing the rest system?

I have a problem with the game giving me the ability to do something I think I shouldn't have in the game, like the magic pocket example I talked about earlier. Imagine that I go to a dungeon and suddenly I find an item that I consider powerful and I think "I'm not going to use this". Like, if it's in the game and it benefits me, I'll automatically use it, I won't be wasting my time analyzing balance in the middle of the game. To make this post, I did it outside of the game and spent a lot of time thinking.

For example, it's not boring for me to keep sending food to camp, so I feel benefited by abusing this system.

Originally Posted by RagnarokCzD
Im aware ... i played the game (a lot actualy, probably more then i should).
And i like this, since it saves me time. :P

This is one of things i allways hated in Dragon Age: Origin ... when i clicked on locked chest, why the hells do i need to switch character, unlock the chest, and switch it back ... instead of my rogue simply step forward and unlock the damn chest. -_-
So honestly, i glad Larian came with this improvement. :P

I believe that about the magic pockets, my question is that it doesn't make sense and makes the game easier, since you see it as something smaller and believe it to be a good one to save time. I think it's just a matter of opinion, I agree with you about saving time, but for me, the most important thing is what I said earlier about making the game very convenient and easy. I like hard games, the average salary in my country is 265 dollars and i can't buy games all the time, so i have to enjoy the games i buy, but don't think my opinion is based on that, even if i were rich i would still like more challenging games.

Originally Posted by RagnarokCzD
Well, no ... my argument is more like "please try to understand that all changes you enforce will affect millions of other players, do you really need the thing gone so badly?" :-/

But even if, i would agree with such approach ... im all in for self moderation and free will ... if someone wants to deal infinite damage and ruin his game (in my eyes) its his choice, and honestly if he would have fun playing the game like this ... good for him. laugh

I'm sure you know that my goal is to improve the game for everyone, but there's no way for me to know what's best for everyone, so I say what I, with my years of experience think good in a game, I'm a customer after all, if I demonstrate my opinion, you also show, and the company must average the opinions or do what it wants, because we buy what we want.

Originally Posted by RagnarokCzD
Well, you have the option by refusing her deal and finish her off. O_o

This would be the "leave" option, but it doesn't exist in all dialogs. That's what I'm talking about, it should exist in everyone, except for some specifics that there is a reason why there is no "leave", for example, if you are being forced by something magical to answer a question.

Originally Posted by RagnarokCzD
I believe Swen was talking here that using spells during conversation is certainly something they are workin on ...
With that addition that if we will use spells during conversation, NPCs will notice. smile
Simmilar as if Kithrak is using Detect Thoughts on us and we can recognize the spell, if gods of dices are on our side.

Attack is mostly right there in bottom left corner (those crossed swords) ...

Switch controlled party member is right next to it (two circulating arrows) ... but sadly so far there is no way to switch speaker, but it was demanded multiple times.

About the rest ...
Im not quite sure if implementing them to all conversation is good idea, but i would certainly not mind if there will be more.

First, NPCs will only notice spells that use components that can be perceived by the creature's senses(I still hope the sorcerer has the metamagic of ignoring noticeable components).

Second, I think I'm blind because I've never seen these swords, I'll even check them later, I just don't see it now because my save has been corrupted, take a look at my post about bugs(yes, half of my game time was corrupted).

Third, I also don't remember seeing the controlled party member switch, so I can't even argue against it, but I also agree that they should have a way to switch speaker.

fourth, I agree with what you said about the rest.