Yes, I think that was it too, but I don't know why stone would be immune to slashing and piercing damage.
It seem reasonable to me ... O_o
I mean from most games i know, if you wanted to fight any Gargoyle, or other type of stone being ... you had to use bludgeoning weapons.
The game has a balance of difficulty based on a party of four characters, but you know that many roleplays will cause some people to play with smaller parties, so what would it be like to sacrifice 1 member to be abusing the rest system?[quote]
I would not call this abuse, since that is litteraly the meaning of Goodbery, from PHB.

[quote=linkezio]For example, it's not boring for me to keep sending food to camp, so I feel benefited by abusing this system.
Lucky you then.

We gues we will no agree on this, since its not boring for me to drag tons of food with me all the time.

I believe that about the magic pockets, my question is that it doesn't make sense and makes the game easier, since you see it as something smaller and believe it to be a good one to save time. I think it's just a matter of opinion, I agree with you about saving time, but for me, the most important thing is what I said earlier about making the game very convenient and easy. I like hard games, the average salary in my country is 265 dollars and i can't buy games all the time, so i have to enjoy the games i buy, but don't think my opinion is based on that, even if i were rich i would still like more challenging games.
Well ... you allways can try doors with the same character, who looted key.

I'm sure you know that my goal is to improve the game for everyone, but there's no way for me to know what's best for everyone, so I say what I, with my years of experience think good in a game, I'm a customer after all, if I demonstrate my opinion, you also show, and the company must average the opinions or do what it wants, because we buy what we want.
That is what i would expect ...
As i mentioned somewhere else, we all express our personal opinion and Larian should gather it all to create some common opinion.

First, NPCs will only notice spells that use components that can be perceived by the creature's senses(I still hope the sorcerer has the metamagic of ignoring noticeable components).
Oh me too. ^_^
That would be great!
Also, as far i know, most spells components either gesture, or words. O_o
Second, I think I'm blind because I've never seen these swords, I'll even check them later, I just don't see it now because my save has been corrupted, take a look at my post about bugs(yes, half of my game time was corrupted).
Not necesarily ...
IN previous builds they were present in every conversation, but sice patch 4 (i think?) in some they removed it (to my huge disapointment) ... for example in conversation with Astarion it was extremely covenient, when he attacked me, i just clicked the button and fight started.

Quite sad i cant do that anymore.

Third, I also don't remember seeing the controlled party member switch, so I can't even argue against it, but I also agree that they should have a way to switch speaker.
That is certainly there all the time.

Im sure of it, since i used it quite often ... but you switch to another character, that is NOT part of the conversation sadly.

(It also allows quite funny exploit)