Originally Posted by RutgerF
Originally Posted by alice_ashpool
I know what Solasta reminds me of: Neverwinter Nights original campaign.
Reminds in which sense? Because, for example, I look at it and see Icewind Dale (probably second rather than first).
In the sense that I really like Icewind Dale, a game I have over 500 hours in apparently, with its BG1/2 approach to items and very short dialogues, good scene setting and consistency, excellent environmental design and hand painted backgrounds. While Solasta reminds me of NWN1's attempt at faithful 3rd edition in the blandest possible way with dull fights, too much exposition with environmental design having that same NWN feel. NWN original campaign feels like a half-finished tech demo to show off implementation of 3e in a video game, as does Solasta, but for 5e.

For me IWD works as a dungeon crawler designed around 2e, rather than a tech demo to show off 2e, while Solasta is bogged down and lacks any of the satisfaction.