Originally Posted by alice_ashpool
Originally Posted by RutgerF
Originally Posted by alice_ashpool
I know what Solasta reminds me of: Neverwinter Nights original campaign.
Reminds in which sense? Because, for example, I look at it and see Icewind Dale (probably second rather than first).
In the sense that I really like Icewind Dale, a game I have over 500 hours in apparently, with its BG1/2 approach to items and very short dialogues, good scene setting and consistency, excellent environmental design and hand painted backgrounds. While Solasta reminds me of NWN1's attempt at faithful 3rd edition in the blandest possible way with dull fights, too much exposition with environmental design having that same NWN feel. NWN original campaign feels like a half-finished tech demo to show off implementation of 3e in a video game, as does Solasta, but for 5e.

For me IWD works as a dungeon crawler designed around 2e, rather than a tech demo to show off 2e, while Solasta is bogged down and lacks any of the satisfaction.
You are correct that Neverwinter Nights 1 main campaign, story etc was not great more like average. Well though it was not so super linear as Solasta.

Anyway the what made Neverwinter Nights 1 great was:
1. First Dungeons Dragons game that was truly 3D. Unfortunately this makes the graphics very outdated and rude in main campaign.
2. Tool to make modules community made modules the best of them better then main campaign. I would also add the best of them had better graphics then main campaign.
3. Community driven persistent worlds though big problem with them majority of them was to hardcore extreeme roleplayers that was cruel. Opposite of warm and welcome community worlds Multiplayer like in a MMO persistent worlds and part of them PvP oriented others only PvE.
4. While graphics is outdated the music is ok.

Well and yes BG1 main campaign and expansions story was better then Neverwinter Nights 1 main campaign.

I would recommend these modules of Neverwinter Nigths 1. I do not remember every very good modules, but these are among best modules created a long time ago by Adam Miller:

Shadowlords
The Shadowlords campaign begins with your first level characters and takes them on a lengthy quest across Faerûn and beyond. Along the way, you'll meet up with interesting characters who will join you on your quest. Expect romance, intrigue, and a good dose of mystery.

Dreamcatcher
The Dreamcatcher Campaign continues the adventure started in Shadowlords. The scene opens in Waterdeep, where you find yourself and your companions resting after your last journey. These modules are intended for characters around level eight, either solo or with a small group.

Demon
The story ends in the places beyond the world. Discover the mysteries of your origin and reclaim what has been taken from you.

Well then a more modern time created Neverwinter Nights 1 module that is very high rated it is Aielund Saga, but I have never played it myself and it was created so late as year 2019.
I can say modules Shadowlords, Dremcatcher and Demon were not only good story. No they had better graphics and special effects better then Neverwinter Nights 1 main campaing for me.

Neverwinter Nights 2?
Adam Miller campaign the modules:
Dark waters

Last edited by Terminator2020; 25/07/21 08:45 PM.