I'm hoping my guess is not right, but if they end up copy&pasting the central plot twist of act 2 from BG2 for it's nostalgia inducing effects, and for railroading reasons, we'll simply be betrayed/apprehended at the start of act 2 and delivered to moonrise towers. This would happen regardless of the route choices and alliances we made in act 1, and in a way that renders the choice between allegiances mostly meaningless. Awakening all helpless at the slaver central, with a control instrument rammed into/onto our heads, would also basically repeat yet again the plot premise of DOS2.

Last edited by IdPreferNotTo; 25/07/21 03:22 PM.

The promise of being led to death is reason enough to follow.