Dear friend,
Yes, one thing I cannot argue about are P:T's NPCs.
In Baldur's Gate and may other games, NPCs had the same graphics and models as any others. In P:T, however, More, Dacon (sp?), the burning mage, Fall From Grace, the thiefling... All of them were unique, with their own animations and weapon preferences... Also P:T had an excellent paperdoll: there were so many different slots... Tatoos and such. And P:T allowed you to talk to your NPCs: they weren't just paws you can make fight your enemies: they were what NPC are:
Non-Player [color:"red"] Characters [/color].
This is what I would like DD2 or <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> to have.
Thank you for reminding me that.