Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2021
journeyman
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journeyman
Joined: Jul 2021
BUGS:

- Bug involving saving progress, there is a file called "1501685f-cc7a-1ad3-af4e-975b58f7df1e.gam" which prevents saving,
the address is: C:\Users\user1\OneDrive\Documents\Larian Studios\Baldur's Gate 3\Stats\4.1.1.1173402\1626912000\1501685f-cc7a-1ad3-af4e-975b58f7df1e.gam.

- Some objects that have the "lockpick" option sometimes lose this property randomly and forever.

- The talents of "Magic Initiate" are faulty for spells that have multiple cast modes, for example, the spell "Hex" can be used 6 times per rest, one
for each attribute, but it should only be once in total.

- The skill of the item "Shadow of Menzoberranzan" called "Shrouded in Shadow" does not work if the user is focused on another effect or spell.

- In the character menu of the rogue that has more than one bonus action, it is said there that he only recovers 1 bonus action per turn, but what happens is that he recovers them all.

- Some foods in the goblin camp are still in the old version where they grant healing instead of supplies for long rest.

- The swamp witch does nothing but run if she is scared in human form, causing her to be easily killed later.

- Sometimes some actions count on the remaining movement and sometimes not, randomly. For example, when preparing an arrow, sometimes the game says you can't
drop because of the distance, even though you have movement remaining to have the distance, but sometimes the game signals that there is a possibility to use the remaining movement to reach the minimum range needed.

- Halsin attacks the player's group even without knowing the group if the group has joined the Goblins, even if some Goblin told him that, I'm sure he would question it before,
just like he does with us at camp even when he's sure we're to blame.

- Volo's cage in the camp is invisible.

- Sometimes, some "Thieve's Tool" are not consumed when used.

- Some animations of dead creatures are left in the default position, as if they were alive, especially in the commemoration of the Raid Grove mission with Minthara and her Goblins.

- Some non-collectable weapons can be obtained through the Battle Master's "Disarming Attack" skill.

- Gale repeats the dialogue about telling the truth about his condition, even if you've already given him a magic item to consume.

- Bugs involving Minthara in Raid Grove mission still persist, one of the bugs is the one that depends on the player's custscene being almost hit by an arrow,
the scene just never happens depending on the dialogue options you had with Minthara. The other bug is when you talk to the minthara inside Zevlor's room
as long as you haven't finished the mission and she says you have to complete it, then when you complete it, she doesn't change and keeps saying it isn't complete yet.

- Some saves are being loaded as if they were previous saves.

- Sometimes the player's movement is stopped randomly while the character is walking.

- The "Cracked Wall" of the goblin stronghold can be immune to damage.

- Casting classes can learn repeated tricks, which makes you have the same trick twice, when using the trick, it opens a table like the one in
spell "Hex", and the options are copies of itself, 1 copy for each time you got the trick (don't know if the same happens with non-trick spells).

- Sometimes some battles are activated while cutscene dialogues are taking place, and the battle happens during the dialogues and sometimes the player's party turns are
ignored. This happens a lot in the new Shadowheart cutscenes that involve the artifact, usually taking place near the goblin stronghold.

- It is not possible to jump or be pushed in some endless holes in the Underdark, but in others yes, it also happens outside the Underdark, but there it is extremely notable.

- When you click on the "Go to Camp and end the day" icon, sometimes you get the option to spend supplies to rest instead of going to the camp, usually this happens
after the bug some saves are being loaded as if they were previous saves.

- The game has random crashes, especially when I'm going to do other activity on the computer while the game is open.

- The scroll of Speak with Dead ends prematurely at random sometimes.

- The Austarion Vampire Bite always has a 100% hit chance.

- The tails of tieflings are visually buggy.

- "Melee Attack" hit indicator shows wrong values. For example, when I use a weapon that I'm not proficient and I have +2 to hit, the value is 2.
But if I use a weapon that I'm proficient at, the value goes to 3, but it should be 4.

- The effect of the item "Ring of Fire" only works with spells.

- Tiefling children are immortal.

- The additional damage from the item "The Sapphire Spark" does not work.

- The area occupied by the spell "Web" doesn't always match the area the spell indicator says before you use it.

- The animations of certain spore-dominated creatures are visually flawed.

- At the top of the goblin fortress, if you kill anyone sleeping up there, everyone wakes up and is alerted, but if you kill the entire goblin village,
the bugbear that sleeps there is not alerted.

-It is possible to use the benefits of buffs in dialogs even if the character who is going to buff is the person you are talking to.

Joined: Oct 2020
Location: Germany
enthusiast
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enthusiast
Joined: Oct 2020
Location: Germany
--- Some non-collectable weapons can be obtained through the Battle Master's "Disarming Attack" skill ---

A bigger Sized Morningstar 2D8 (1-Handed)from Bugbear in Blighted Village
Two nice 2D8 GreatClubs (2-Handed) one with Spikes another looking like a gnarled treestump fromthe Gourmant Ogre Event in Blighted Village
One Greatclub 2D8 (2-Handed) from the Minotaura in the Underdark

And maybe some more, but those are sofar the ones i have found.
But be assured that this is in my way of seeing disarm as intended.
The balance is made by changing those weapons to be not able to be used by Humanoids.
The Morningstar from the drunken Bugbear is extremly good for Level one ofc. So go get it.
Thats why i made Laezel having Disarm and Trip to be able to steal all weapons i can see on NPCs.
A realistic approach to do in a game where good weapons are very important. Just balance the usability of those taken by disarm.

Joined: Jul 2021
journeyman
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journeyman
Joined: Jul 2021
Originally Posted by TheHero
--- Some non-collectable weapons can be obtained through the Battle Master's "Disarming Attack" skill ---

A bigger Sized Morningstar 2D8 (1-Handed)from Bugbear in Blighted Village
Two nice 2D8 GreatClubs (2-Handed) one with Spikes another looking like a gnarled treestump fromthe Gourmant Ogre Event in Blighted Village
One Greatclub 2D8 (2-Handed) from the Minotaura in the Underdark

And maybe some more, but those are sofar the ones i have found.
But be assured that this is in my way of seeing disarm as intended.
The balance is made by changing those weapons to be not able to be used by Humanoids.
The Morningstar from the drunken Bugbear is extremly good for Level one ofc. So go get it.
Thats why i made Laezel having Disarm and Trip to be able to steal all weapons i can see on NPCs.
A realistic approach to do in a game where good weapons are very important. Just balance the usability of those taken by disarm.

But these weapons cannot be used by humanoids, so why don't they drop when defeating them?

And why would it be balanced to let only the battlemaster have access to these weapons?

Joined: Jul 2021
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apprentice
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adding a few:

- Can't split resources when resting at camp, or in general. So either I waste 5 resource packs or I choose the other food I have in inventory to total 40 resources.

- Some characters will randomly stop following. This one is super annoying.

- The bullette has a T-pose model outline without a head when it is underground, and in spots where it is supposed to be triggered.

- Some objects are not clickable (levers, buttons, items, etc.). Apparently they are not placed in the same spot that they appear (generally placed higher). The skeleton near the drunken bugbear in the blighted village is not lootable.

- The duergar boss disappears when shoved from the ledge and down between the skeletons below, making him unlootable.

- The animation from the hobgoblin dialogue in the underdark is gone.

- Characters falling through the ladder making it impossible to retrieve them (example in the underdark between the ledges with traps and the petrifieddrows.

- This is a longstanding bug for me not related to patch 5, but I cannot get vulkan to run at 4k. Even when 4k is selected in the menu, it actually appears in 1440p. I know this for 2 reasons, 1) it is noticeably blurrier than 4k on DX11, and 2), the msi afterburner overlay appears much bigger. Patch 5 resulted in crashes when starting the game with Vulkan.

Joined: Jul 2021
journeyman
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journeyman
Joined: Jul 2021
Originally Posted by sheffie01
adding a few:

- Can't split resources when resting at camp, or in general. So either I waste 5 resource packs or I choose the other food I have in inventory to total 40 resources.

- Some characters will randomly stop following. This one is super annoying.

there is still the problem that food cannot be removed from the chest if it gets too heavy and it is stuck there forever.

and about this stop-following issue, it's really quite annoying, several times I walked the entire map without realizing that someone had gotten left behind.


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