Little thing I figured out last season. Items used and/or spells cast by PARTY MEMBERS AT CAMP on the active party members are a great way to "bypass" constraints of some concentration based spells. Items like Tyr's Justice with it's concentration +2AC can be passed around and each party member can cast it on themself or another. If cast by a member in camp concentration cannot be lost.
Last play through with items especially Tyr's Justice AC +2 and then I basically taught Gale every buff spell I could find like Aid, Shield of Faith, Mage Armor, Barkskin (Note: Can't raise AC higher than 16 even if you cast another buff with it, last resort in my book), Good berry, etc; that has duration until next long rest. Items and spells from ALL party members in camp were consumed to boost Active Party members. Then I did the same routine after every long rest:
___1.) Cast all summonings like Find Familiar, Animal, etc
___2.) Gale cast Aid AOE on all characters and summons.
___3.) Gale cast Mage Armor on wizard, summons, etc.
___4.) Prioritize passing item with Tyr's AC +2 like this:
_______A.) Camp cast 1st on Active Party then Active Party cast on other Active Party not themself (allows for character attacked and losing concentration NOT losing the AC bonus)
_______B.) Camp members cast on Main Character or Active members that use/can benefit using concentration based spells or abilities first.
_______C.) Then cast on character or summon with lowest AC to highest AC.
_______D.) Active members that use concentration based spells/ability frequently do not use the item.
_______E.) Enjoy free boosts to AC or other useful concentration based abilities without risk of losing concentration if they are cast by Camp Members. If party member is attacked and loses concentration they won't lose the AC bonus, another member will that is most likely not being attacked. Then I would just re-use item or recast after battle if needed.