I had the same thought about barrels this time around as I was bedecking Razlin throne with enough explosives to end the encounter before it starts, a sleight-of-hand/performance/deception challenge with an increasing DC for every barrel would be interesting. Of course I'm still waiting for them to let us knock over the statue on to him too.
Height Advantage; would you be down for an exchange between to-hit and range?
I think Maneuverability in combat is a D&D problem, a lot of other ttrpgs seem to go out of there way to address this, with complicated rules governing engagement/ZOC etc. I don't have an answer but an attack of opportunity doesn't seem like enough and the Sentinel feat seems like too much (way too much).
Last edited by Sozz; 25/07/21 11:18 PM.