Originally Posted by GS3
Little thing I figured out last season. Items used and/or spells cast by PARTY MEMBERS AT CAMP on the active party members are a great way to "bypass" constraints of some concentration based spells. Items like Tyr's Justice with it's concentration +2AC can be passed around and each party member can cast it on themself or another. If cast by a member in camp concentration cannot be lost. [...]
Good catch. Larian should fix this. All concentration spells cast by party members that remain in camp should be canceled when you leave camp. Presumably they have something more important to do than sitting around at camp meditating on their spell.

Similarly, items should only be applicable to one person at a time. If another character uses the item's abilities, the previous character should lose the benefit. Unless of course the item has charges, in which case multiple charges can be expended for application to multiple characters.

Both of these feel like exploits to me, taking advantage of quality-of-life decisions made by Larian: e.g., longer spell durations so you don't have to count in-game seconds&minutes (e.g., Shield of Faith lasting until next rest instead of 10 minutes). If you want a permanent +2 AC to all your characters with no risk or cost, you should get that through a lower difficulty setting (a "partywide AC bonus" slider maybe?).

Edit: concentration-less spells cast by camp members, on the other hand, would be a nice mix of allowing our camp-members to aid us while still preserving balance & reasonable-ness. Or maybe leave in the ability to cast concentration spells, but every in-game [time unit], there's a 50% chance the spell ends representing the camp member needing end concentration for some reason...

Last edited by mrfuji3; 26/07/21 12:05 AM.