Originally Posted by HollowB55
Ach! I remember the days of NWN1 looting bag full of traps all the time. Disarm trap. Pick up trap.
This ^ lol. Cover a room with traps or lay traps along a 100-ft path then watch your enemies die trying to get to you. It's one of the more amusing shenanigans, one that is easy to not abuse. This is fun in SWKOTOR and DAO too. Using traps tactically and in moderation is really enjoyable.

Originally Posted by HollowB55
Yet isnt oneshotting rogue still a thing?
Rogue two weapon fighting. First turn stealth, move, sneak attack, then bonus action for extra attack at lv 3? Thats a lot of damage on fist turn. If surprised mayby you get extra turn after first attack triggers, so one more attack if you win initiative.
You can do that, yeah, but without in-combat stealth, after that opening round your rogue becomes sitting duck. I would love to have more involved stealth mechanics that serve as an escape tool during combat. You can lurk in stealth during combat, biding your time, approaching an important but hard-to-reach target without anyone noticing, then strike during one narrow window of opportunity to take down your target. There is a thrill in this that is to me even more enjoyable than being an archmage flinging high-level spells or summoning a legion of high-level monsters.


"We make our choices and take what comes and the rest is void."