Originally Posted by Topgoon
Key Spells / Abilities
Command (Cleric) - probably the most important spell. It only had 50-60% success per target, but the key was upcasting it at level 2 (2 targets), and doing it twice (w/ haste) so you're blanketing the entire Gith squads. There's still RNG but you have a good chance of denying a few of the Giths their turns, which lets you snowball the fight.

Sleep (Wizard) - your most reliable CC - but can only be used once the Giths are at certain HP thresholds. There is no save and the Giths have no immunity, so it's a guarantee way to CC them. A powerful side effect of this as currently implemented is that you have a 100% hit chance when you're within 5 ft. This includes spells like Scorching Ray, inflict wounds, Guiding Bolt etc - perfect for executions.

Tasha's Hideous Laughter (Wizard) - the other CC I spammed with Gale when I can't use sleep. Gives the prone condition so you can get an attack at advantage. There's a chance the spell ends if you do that though. It's also concentration so you can't spam it like Command or Sleep.

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My strategy was basically to stack the odds in my favor and snowball the fight early by using haste potions to spam them with an overwhelming amount of CC, and then start focusing down on whoever isn't CC'ed or in a situation where I have advantage. A key thing to do when using the haste potions is to stagger the usage a bit, so you don't have every character getting hit with lethargy at the same time later on.

In both situations, I was able to CC a good portion of the Gith party, and focus down one to at least get them within Sleep hp range. I primarily target base on situational advantages and position within the initiative. In general, I relied on advantage attacks for Lae'zel when possible (esp. when using action surge), though with bless and a +1 sword she does have a decent chance of landing a hit.

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Nice to see someone taking down the fight with a CC emphasis. I had not realised that command hit 2 targets upcast. Cool.