I don't think the comparison between Solasta and NWN holds AT ALL.
They couldn't be more different in concept.
One is a game that tries to get the closest it can to be mechanically a "pure D&D experience" while the other was a mechanically clumsy game that tried to "broad the appeal" of the system turning into a dumb point-and-click action game and giving up entirely on managing a party.

And yeah, Wrath of the Righteous is currently my most anticipated game this year (on par with the rumored "Marvel XCOM" from Fireaxis, which has yet to prove it can live up to XCOM 2 War of the Chosen, anyway).
Not that WotR beta doesn't have its fair share of issues to iron out, anyway, starting with the most atrocious pathfinding* I've ever seen in a game of this type when played in turn-based mode.
Not to mention at least a couple of encounter designs that reek a bit of "sweaty DM trying to score points against the players with some cheap gotcha moments".

*Quite ironic, given the license involved.

Last edited by Tuco; 26/07/21 09:40 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN