Originally Posted by Niara
Rolling for stats has no down side in a video game; if someone WANTS to reroll until they get a roll they like, then they are the only one that is affected by that.
Counterpoint: it totally does, as it creates a BLATANTLY better alternative that still abides to the core rules.
That's like asking to the player "So, do you want to use the AWESOME SYSTEM OF AWESOMENESS™ or do you want to be masochistic sucker who settles down for the inferior option in the name of a fairness no one else will care about?".

We talked other times, on other topics, of how games are often defined precisely by their systems and rules. In the precise moment you offer an option INSIDE THE RULES that is unquestionably superior under any metric, you are making all the other existing ones shitty by comparison and contrast.

I'd be somewhat fine with dice rolling if it was applied under some strict rule like "You can reroll your dices only X amounts of times (let's say three at most) and then you'll have to settle for whatever the result is".
But we all know that's not going to happen.

Oh, and for the record people should know that dice rolling for abilities scores is ALREADY confirmed as something that's coming to the game, so we aren't really arguing if it should be a thing or not, since in a long Larian tradition it will be one regardless of our opinions.
That doesn't mean I can't voice openly how irredeemably shitty I still think it is as a system in principle.

of course if dice rolling will be in I will use dice rolling as well, because why should I be the one with the shitty "low tier" character when everyone else will leverage the exploit at cost of killing three mice clicking on that refresh button?

Last edited by Tuco; 26/07/21 11:04 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN