Originally Posted by Seraphael
New content will come soon enough, personally I'm much more concerned about the content already present that I strongly dislike. Would love a re-revision of Rangers (uninspired!) and scrapping of Dip (replace with D&D counterparts and more streamlined coating that are balanced as expendable resources rather than use micromanagement tolerance/boredom as de facto balancing) for instance.
Rangers getting resistance to elemental damage at level 1 seems pretty silly. Resistance is magical level protection, something that they also already get as a spell. I hope they rework that aspect at least. They should get stuff like Advantage to Stealth, Perception and Survival in "specialized terrain" instead and it would be more useful too.

Agree about Dip, it somehow slipped through the features patch. And now it's more prominent than ever since permanent advantage is no longer a thing. Getting that extra fire damage for free from a dropped candle sure is a no brainer tactic and pretty asinine as a concept.

Hide is probably even worse than Dip. Very OP, cheesy and exploitable. High Ground / Low Ground still dominates combat. Wizards are still learning Cleric and Warlock spells and changing their prepared list on the fly whenever they please. Anyone can be a Wizard or Cleric in addition to their own class with enough scrolls. And there are plenty.

So yeah the features patch didn't really go all the way or even half way. Lots of cheesy exploits and issues with the classes.