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Niara #783212 26/07/21 02:00 PM
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Originally Posted by Niara
Point was, to Tuco, that that thing that you're saying? It doesn't actually happen. If you look to PnP, there are armies of people on both sides who prefer point buy, or rolling. One is not unanimously 'better' than the other, otherwise there wouldn't be that constant debate.
Aside for the not negligible detail that in a pen & paper session the process is usually SUPERVISED by the DM, both systems "being debated" doesn't mean that both are equally fair or valid.
For the most part the debate is between factions that want different things. The fairness of putting everyone on a leveled field on one side ("Here's your bunch of points everyone, feel free to make the best use of them you can") and on the other side the thrill to "break the system rolling numbers out of the ordinary.


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Put that in a video game and the same thing will happen: there will be people who swear by point buy, and people who swear by rolling
Well, that's not a bold prediction to make, since that's precisely what already happens.

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I'll add... No, I personally suspect that you would NOT be fine with it if there was a limit on rerolls, Tuco. You would, I suspect, because I respect that you are quick to see the issues inherent in systems, probably be the first one to point out that it didn't solve the perceived problem, because it was character generation and a player could just back out of it when they ran out or rerolls, and come back in for a fresh set and keep rolling.
The inconvenience in this case would be the fair price to pay.
People will always find ways to break systems if they try hard enough, even at the price of "modding the game" (aka "cheating", in this case). it doesn't mean that breaking things should be made convenient and painless for their benefit.
Also, I'd be "fine" with that compromise in the sense that having to deal with the annoyance you are describing would give me a fully legitimate reason to NOT bother with it, instead of leaving me with the short end of the stick, aka "the sucker's option".

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Here's a question for you: If they went the full Solasta, and gave you points, array, rolling and direct setting (allowing you to simply set each of your sores to any value between 3 and 18), which would YOU use? You make it sound as though you'd feel obliged, even *compelled* to choose setting, and set all of your stats to 18 for everything all the time, because that would be the mechanically superior choice... and, for the supposition that 'everyone else' will 'leverage the exploit' to create 'superior' characters and you not wanting to be left behind with a lesser choice, you would do it and be unhappy about doing so... Is that incorrect? If so, what would you do? I am legitimately curious about this, and speak with good intentions - I want to understand where you stand on that spectrum of limits.
Since we are on topic, I wasn't a fan of the option even in Solasta. For the same exact reasons.
Anyway, in Solasta I chose to go with dice rolling (and I DID roll a bunch of times, indeed) because "setting stats manually at will" was a bit too much convenience even for me.
I'm still not particularly happy that it was even an option, because it's an open invitation to cheat INSIDE the rules of the system.

Anyway, as I said, the whole debate is entirely academic, since we already know dice rolling *is* coming to the game, no matter what I think of it.

Last edited by Tuco; 26/07/21 02:00 PM.

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Swagrid #783227 26/07/21 02:48 PM
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Originally Posted by fallenj
Not a fan of rolling dice for ability scores ... The point buy system currently works just fine how it is, rather see dev resources go to something more important than this.

I wanted to option to do dice rolls, because I know that not everyone wants dice rolls.

Honestly I was more frustrated about not being able to take my Tiefling below 10 CHA, I wanted to RP a character who wasn't good with people but I am forced to play one who is mediocre at worst. Sure I could say that my otherworldly beauty makes up for my lake of social graces, but again, thats telling me how to play my character.

Originally Posted by Tuco
[quote=Niara] of course if dice rolling will be in I will use dice rolling as well, because why should I be the one with the shitty "low tier" character when everyone else will leverage the exploit at cost of killing three mice clicking on that refresh button?

One, if it is part of the game intentionally it is not an exploit, and two, who cares how other people play a non competitive game.

Originally Posted by Tuco
[quote=Niara]
Oh, and for the record people should know that dice rolling for abilities scores is ALREADY confirmed as something that's coming to the game

Oh, I have not seen any mention of that, that is good to know, thanks.

Swagrid #783236 26/07/21 03:10 PM
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Originally Posted by Swagrid
One, if it is part of the game intentionally it is not an exploit, and two, who cares how other people play a non competitive game.
Yeah, it's an old trite argument and the answer is always the same: I honestly don't give a shit about how they play their games, I care about how their design suggestions affect MY gameplay experience.

If I'm offered a better option in a game I'll take it, especially when "maximizing your potential" is a big part of your gameplay loop. Which doesn't mean I can't have a poor opinion of how a given choice affects the balance.

If half of the weapons dropped in game would insta-kill anything with a single hit and the other half would turn out to be useless, I'd be justified to think it's shitty design even if "I'm not forced to use any of them".


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fallenj #783243 26/07/21 03:45 PM
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Originally Posted by fallenj
Not a fan of rolling dice for ability scores, my old d&d group swapped to a buy system cause of people rolling well vs others not rolling good at all and characters being radically superior than others. In a video game scenario most people are just going to roll till they have really good stats, what would be the point of just not giving them the 20+ ability scores across there attributes from the start, its straight up stupid and pointless. You'll get people begging for this and say, "Oh I won't cheat, I promise I won't." WHO CARES IF YOU ARE GOING TO ROLL MORE OR LESS!

The point buy system currently works just fine how it is, rather see dev resources go to something more important than this.
Even with D&D beyond I've seen people fudge their stats. Same person, literally four characters in a row with 18 (on the rolls) in two or more stats. I just offer a homebrewed standard array at this point.

Tuco #783246 26/07/21 03:55 PM
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Originally Posted by Tuco
Originally Posted by Swagrid
One, if it is part of the game intentionally it is not an exploit, and two, who cares how other people play a non competitive game.
Yeah, it's an old trite argument and the answer is always the same: I honestly don't give a shit about how they play their games, I care about how their design suggestions affect MY gameplay experience.

If I'm offered a better option in a game I'll take it, especially when "maximizing your potential" is a big part of your gameplay loop. Which doesn't mean I can't have a poor opinion of how a given choice affects the balance.

If half of the weapons dropped in game would insta-kill anything with a single hit and the other half would turn out to be useless, I'd be justified to think it's shitty design even if "I'm not forced to use any of them".
Solasta is a good example. It allows you to choose the method yourself. I end up rerolling and can no longer use point buy because rolling gives you better stats. But I don't feel good about rolling until I get what I want either because it feels a little cheaty. At the same time I can't go back to point buy because it now feels too restrictive having tasted the freedom of rolling as much as you want.

It's like the DM can't decide how stats are generated in their campaign. And it feels vague and confusing as a player when you have to decide, not knowing how the game has been balanced or what kind of stats NPCs tend to have. So don't leave the rules up to the player. Be the DM and set the rules for your campaign.

In BG1 I don't feel weird about rolling for 20 minutes. It's HARD to roll good stats, and it's the ONLY way. It's not cheating. (And the music is fantastic.)

In NWN the point buy feels right. Not least because of the multiplayer focus which BG3 also has.

In both of these games the DM decides how ability scores are generated, not the player. That's what makes it feel right.

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Originally Posted by 1varangian
Solasta is a good example. It allows you to choose the method yourself. I end up rerolling and can no longer use point buy because rolling gives you better stats. But I don't feel good about rolling until I get what I want either because it feels a little cheaty. At the same time I can't go back to point buy because it now feels too restrictive having tasted the freedom of rolling as much as you want.

It's like the DM can't decide how stats are generated in their campaign. And it feels vague and confusing as a player when you have to decide, not knowing how the game has been balanced or what kind of stats NPCs tend to have. So don't leave the rules up to the player. Be the DM and set the rules for your campaign.

In BG1 I don't feel weird about rolling for 20 minutes. It's HARD to roll good stats, and it's the ONLY way. It's not cheating. (And the music is fantastic.)

In NWN the point buy feels right. Not least because of the multiplayer focus which BG3 also has.

In both of these games the DM decides how ability scores are generated, not the player. That's what makes it feel right.
Yeah, that's more or less my whole angle as well.
Despise having a theoretical preference I'm mostly fine with whatever is decided from whoever is "in charge of the game", as long as the system is fair.
On the other hand, I'm not particularly fond of "Here's a bunch of options, now choose 'freely' what's your preference... While knowing that one system is clearly more beneficial to you than the other!".


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Tuco #783281 26/07/21 06:45 PM
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Originally Posted by Tuco
The way stats (“ability scores”) work in 5th edition with the point buy system is that everything caps at 15 unless racial bonuses are involved.

And even through level ups and feats you can’t raise any stat above 20.

Personally I hate dice rolling for stats. It can be either incredibly unfair to different players or borderline a cheat when you can re-roll as many times as you want completely unchecked by a DM supervising the process.

Issues that do not apply much in single player games...

Yes there is multiplayer, but the heart of the game is single player, my personal solution is to make ability rolling an optional rule and you cant play with other people unless they have the same optional rules enabled.

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Maybe the host determines which rule is to be used if you are starting with character creation?

Swagrid #783336 26/07/21 11:23 PM
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Originally Posted by Swagrid
I wanted to option to do dice rolls, because I know that not everyone wants dice rolls.

Honestly I was more frustrated about not being able to take my Tiefling below 10 CHA, I wanted to RP a character who wasn't good with people but I am forced to play one who is mediocre at worst. Sure I could say that my otherworldly beauty makes up for my lake of social graces, but again, thats telling me how to play my character.

you don't always get what you want

Last edited by fallenj; 26/07/21 11:24 PM.
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Originally Posted by 1varangian
Solasta is a good example. It allows you to choose the method yourself. I end up rerolling and can no longer use point buy because rolling gives you better stats. But I don't feel good about rolling until I get what I want either because it feels a little cheaty. At the same time I can't go back to point buy because it now feels too restrictive having tasted the freedom of rolling as much as you want.

It's like the DM can't decide how stats are generated in their campaign. And it feels vague and confusing as a player when you have to decide, not knowing how the game has been balanced or what kind of stats NPCs tend to have. So don't leave the rules up to the player. Be the DM and set the rules for your campaign.

In BG1 I don't feel weird about rolling for 20 minutes. It's HARD to roll good stats, and it's the ONLY way. It's not cheating. (And the music is fantastic.)

In NWN the point buy feels right. Not least because of the multiplayer focus which BG3 also has.

In both of these games the DM decides how ability scores are generated, not the player. That's what makes it feel right.

It's a sin for a Baldur's Gate game to not allow you to roll stats for an hour before you settle on what you want. I'm assuming they will add it in later, because it would be serious head scratcher if they didn't put rolling in at all.

Swagrid #783811 28/07/21 07:29 PM
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The issue is this.

Point Buy allows you to purchase from 8 to 15. But it does not consider racial bonuses.

So, an Elf gets a +2 Dex and then you buy 15 and the racial pushes it to 17.

This has been a subject of concern for many in the TTRPG for literal decades though it's been more heated in the last 2-5 years. The release of Tasha's Cauldron of Everything allows you to instead choose a +2 to anywhere and a +1 to anywhere so that capabilities are no longer tied to species. It also allows you to switch out racial proficiencies for other equivalent proficiencies. (Like trading a Weapon Proficiency for a Tool Proficiency).

This means that the difference in races with Tasha's now comes down to things like Darkvision, Fleet of Foot, racial spells, and the like... or just have +1 to everything like humans do.

I much enjoy it, but do not expect to see it in BG3 as this is a thing that came out after Larian started work on the game and... well... companies like this tend to be slow to adapt such things and afraid of rocking the boat.

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