Height Advantage; would you be down for an exchange between to-hit and range?
I think that considering my love-hate with height advantage then I would be pretty open to any sort of change that keeps some sort of benefit to being up high and penalty to being down low. basically I am easy so long as it still encourages players to play around with the verticality stuff.
I agree with these two so much, backstab being gone has improved combat significantly. And, now we can really see the bug/issue with Opportunity Attacks. Misty Step managed to provoke multiple Opportunity Attacks in the recent Dror Ragzlin fight, multiple times.
Agreed. Thinking back to my original feedback on combat way back in the past
User Experience during combat was the number one issue. BG3 combat is, for me, simultaneously fun, tense and engaging, while also being frustrating, full of mis-click traps, and buggy.
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Thinking about it, and this might not be true, but perhaps the reason I enjoy BG3 combat so much more than Solasta is the lack of a cover system. Personally I don't like playing a cRPG like a cover shooter.