Originally Posted by RutgerF
Originally Posted by Thrythlind
As a note this is also going to suck for Paladins since by what I can tell here Paladins will have to decide whether or not to Smite before they roll instead of choosing to add it to a successful attack as you can in the TTRPG.
Nah, they will do the same to Paladins what they did to Weapon Masters: a Hotbar button for a separate kind of attack, which will use up a spell slot if they hit and won't if they miss. Same as it is with superiority dice, currently.

Ah well, that's something at least. Still not the full TTRPG functionality, of either feature really since they're both choose-after-hit powers, but ah well. Tolerable adjustment for CRPG.