You are forgetting about the giants belt...
But I agree with the idea that the game should limit or balance these absurd mechanics.
As I said in another post: "I can give a sword that deals infinite damage to a player, if he is feeling strong, just don't use it."
First, almost no one will be analyzing balance during gameplay.
Second, how will players know what is and isn't balanced? And newbies?
Third, if you choose the barriers that you're going to face yourself, then this isn't a game, it's a story creation, it would really be D&D.
Fourth, (irony on) what is leveling for? If I decide the mechanics then I should choose the level I want, I should also choose the spells I want... why not use a barbarian who uses magic? I think this is balanced.
Last edited by linkezio; 27/07/21 06:32 AM.