I like that camping has changed, but I don't think it goes far enough. Food is way too plentiful and you can 'teleport' it to camp, so there's not even a weight penalty for picking up every food item you come across. You just send everything to camp.

I also think that you should have to walk to a teleport waypoint to actually teleport - that makes sense given that those gates are supposedly how you teleport. I think it is highly dodgy that you can bypass all the danger in an area (like the Underdark) by opening the map and just teleporting to safety. Initially I didn't realise you could use the map to teleport, so I had to sneak out of the goblin camp (which was on alert) and then fight to external gate, with an exchausted/battered party (I didn't elect to sleep), to then teleport from the courtyard gate. That was exciting, if a bit tense.

They could also do what Solasta does, and allow fast-forward on-map travel to a labelled map point. They could then interrupt that journey if you ran into an encounter (hehe!). At the moment, the insta-teleport along with sleeping being too easy really diminish (for me at least) the sense of danger (and accomplishment when you manage to do it). Also don't like being able to teleport things back to camp...erm..how? At least have some magic item that allows that (like the DOS pyramids that allowed party members to teleport to each other - that was cool and tactically interesting and *made sense* in the DOS setting). The send to camp button is simply a convenience that removes a whole tactical dimension: what can I carry? What do I have to give up? Can I carry enough food? Choices and consequences.

What I would really like is a 'core D&D' setting which disables all the non-D&D exploits and allows for something more akin to the core rules setting from BG1/2. Then those who want to play with barrels, excessive consumbales, instant teleport etc could do that, and those who want something closer to an actual 5E campaign could have that too. Solasta has tons of toggles to turn options on/off (like somatic casting requriement - which I don't like...clerics with mace+shield are a staple, not sure why 5E introduced that!) - that level of customization would be great.

Last edited by booboo; 27/07/21 01:47 PM.