Originally Posted by chuckleberryhoun
[...] the change in mood and feel was enormous, and it added a great deal to the atmosphere of those games.
That sounds like a substantive difference to me. I think what you meant is little gameplay difference, but all the night encounters/events feel significant enough to me. Not to mention a plot point which is that Bodhi can only show up at night, naturally...

Originally Posted by GM4Him
But I get it. It will require a lot more work to make that happen.
I think most who say this don't actually have a good idea just how much work, exactly, is involved here. We just guess so. Saying this sounds to me like Larian is just too lazy to walk the extra mile (again, just how far is this extra mile, really?) to give their players something that is not just really, really cool aesthetically, but also adds a lot of immersion and gameplay values. They've got a substantial amount of fund for this game; I can't imagine them not being able to do this from a technical angle. To me it's just a matter of whether they want to do it or not. And I can't imagine why they would not want to do it.


"We make our choices and take what comes and the rest is void."