Throwing enemies was a big part of the broken element to the mechanic, so with the strength requirements for throwing tightened up, this is less abusable... Unfortunately, this means that you'll need 18 Str to throw halflings now, which I admit, I am a little sad about.
The issue that I currently have is that there are only three grades of throw - can't throw at all, can throw 'a few feet' just out of your melee attack range, and then 'can throw to the ends of the earth and as far as you can see'. Distance you can throw something should really be a function of its weight and your strength, ideally.