There is no way they're going to add in a reaction system that slows down the combat. It's clear from this patch that they're trying to speed up the combat as much as feasible. Hell, the animations are almost too fast in my opinion, but i'll take it if it means I'm not just sitting around watching 10 different ai take their turn for 70% of the combat. I say build it in to the mechanics and have it be automated/simplified.
Last edited by Boblawblah; 28/07/21 04:07 PM.