Originally Posted by GM4Him
Ok. This is driving me crazy. Use true D&D stats and stop nerfing enemies. I mean, BG3 is balanced fairly well right now but only because monsters aren't really genuine. A Mud Mephit should have more health and it gets only a 25% chance of multiplying and it should be hidden as mud to begin with. A Phase Spider should use Ethereal Jaunt to phase out of and into the material plane as a Bonus action, not teleport and spit but melee range. Intellect devourers should use Intellect Devour, one of their main attacks, and they and imps shoyld be resistant to different attacks.

Larian is taking some aspects of these monsters but not all. Why? Instead, why not allow bigger party size, less enemies and maybe even enemies that fit the encounter more. Im trying to play out these scenarios via Tabletop, and they are BRUTAL. 2 Mud Mephits and 2 Wood Woads is too much even for 4 Level 4 characters.
Couldn't agree more.
As I was pointing in another thread, Larian's complete disregard for the canonical stats/abilities of the monsters they use at times border almost into open disdain for the D&D license.

It's almost like they had the talk with WotC, they went through the negotiation, they got it... and then they decided that they hate every single page of the source materials and they'll do their own thing, instead.


EDIT - in fact, I feel like this issue is becoming so pervasive and ubiquitous across the [current portion of] the game, that it should probably get its own thread, instead of being buried in the mixture of other generic feedback.

Last edited by Tuco; 29/07/21 12:20 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN