I have to agree.

I don't mind game designers creating something unique or special or interesting and different - in fact they should do that, every now and then, for their game deigning show pieces. However, and this has consistently been Larian's problem... if they try to make everything special and different and new and unique, then ultimately nothing really is and it all just feels like a messy, thoughtless aberration.

The bread and butter of what you encounter should really be sticking to the book, to help make the unique and special things feel like they have more impact. There are monsters that suit what you want to do, no matter what you want to do.

Seconding that they should really use the enemies that fit for the scenarios they want to make, and make them line up with core book as accurately as they can - and actually *try*, rather than just doing as they've done before by saying "we're sticking to 5e as faithfully as we can" and then completely butchering it in completely unnecessary and unhelpful ways...

The majority of the changes from the recent patch have been very positive, and are all steps in a good direction, I never want to undersell that! But it hasn't yet done enough to curb the feeling like the designers simply don't like, don't care for, and don't have any respect for Dungeons and Dragons, at all, and it's not a good feeling, really.