I can see this going down badly...however ......we dont need a bigger party 4 is perfectly fine (ducks down under desk).....
Haha. Yes. Duck and cover.
4 doesn't work for so many reasons. We need 6. Party of 4 players in multiplayer + 2 origin at least allows players to adventure with origin characters. If they just set it so you can have a party of 6, they wouldn't need to make monsters not themselves by nerfing or buffing them. Give them correct stats and add or subtract more enemies. Don't nerf or buff them and make them not themselves. It's really starting to bug me.
I mean, the monsters lose their flavor when you take away their abilities or add new ones. A boss monster variant is fine, but don't make the normies weird too.
Shoot, I made Spider Matriarch a mage with TT besides giving her twice the standard Phase Spider HP and To Hit and Damage Dice. However, all the others were normal stats and the babies were nerfed because they were babies. They had a quarter stats.
4 level 4 heroes still won, but it was hard. I loved it, though, because it was meant to be an epic boss fight and the enemies were all accurate except the Spider Matriarch launching fireball a few times. Not spitting poison. She was a Thayan mage. She was hurling fireball baby. Those heroes suffered some serious hits and 3 out of 4 were taken down by the end, but still won with Potions of Speed and other buffs.
My point is that they almost lost. In fact, it was REALLY close. In an RPG, you don't want that, especially for a side quest with minimal rewards. 6 party members would have made the fight more even, and they likely would have not come so close to failing. I mean, we're talking Shadowheart alone was standing, and only because of her duplicity. The remaining baby spiders were attacking her dupe while she pegged them at a distance.