Given how they've been handling combat mechanics, now if they're trying to alter monsters to fit an encounter idea they have, rather than come up with an encounter to fit monster abilities, that wouldn't surprise me. One of the design philosophies in DOS2 is that enemies need either 1) a teleport/"jump" ability that let them close gap and get to high ground, or 2) a ranged attack so they can still attack you if they can't get to you. Sword/shield fighters have Captain America's Shield Throw skill + Phoenix Dive, dogs have jump skill, other dogs have a device that shoots bolts attached to their body, void monsters can spit and fly (which is basically jump), etc.
Having said that, since it's the EA, maybe they're just picking a few of the most well-known, easy-to-implement monsters out of the rule books to use as placeholder, rather than digging and finding other weird monsters to implement (or maybe they just don't know a whole lot of other monsters other than the most popular ones). Either way, "canonical monsters" with proper stats/abilities will most likely be something for way later, if they care about it at all.