Seems everyone is doing this, but I wanted to also give my own two cents. First, let me say that I LOVE PATCH 5!!!! The changes are awesome and I have really high hopes for the game.
1. Glitches galore. I've been noticing a lot of glitchiness throughout the game. Not a big deal as I know it's a work in progress, but there are too many to really go into a lot of details. A few I will mention are dialogues getting cut short, getting triggered out of sequence (meaning Astarion told me about his secret before he even tried to bite my neck), children in the grove like the merchant Tiefling boy bouncing in and out of dialogue because of my dire raven and his love for it, dialogue with the boy down by the harpies not triggering because of my dire raven, so I couldn't complete the quest, stealing glitches such as I steal something successfully but then somehow they catch me after the fact and I lose relationship with them (I even had Mol and the tiefling children go to the authorities about a book I took that no one saw me take. As I was roaming around, one of the kids suddenly went, "Hey! You can't take that." and the next thing I knew they were all going to tell the authorities on me), Ed's head was in the ground when talking to his siblings and me, cutscenes never occurring at all like they used to, weapons and equipment appearing and disappearing, and party members just roaming every which way instead of following my main.
2. LOVE the Camp Mechanics. I am so happy with them. Each night I camp, I choose what meals to give my characters. It may upset others who don't like such immersion, but I LOVE IT. One night, they dined on fish. The next, they had something more fun like chicken and wine and cheese with some garlic and potatoes and such. Awesome touch to the game, AND it does limit the Long Rests. The ability to send all the camp supplies to camp makes Camp Storage so much more meaningful also, and since I can split the camp supplies when I withdrawn them, that works too so I don't have to lug everything around all the time. Provides meaning for food and drinks and immersion, and if you hate Camp Supplies, they've made it easy enough that you can just auto-select and be done with it. No big deal.
Suggestion: If you could just fix the Inventory Management mechanics next, that would be awesome. Camp Supplies would really be no big deal if I could right click on one of them and have the option to Send All Camp Supplies to Camp, or something like that. Same with all categories of items. Even a Select All would be good. I could use the different item management tabs and Select All on a tab. Then I could Send to Camp or Send to Astarion or whatever. So if I wanted to put all books in a backpack, I could go to Books tab and Select All and then drag to an open backpack inventory. Something like that would make item management SO much better.
3. LOVE the combat now. Not every battle is a do or die situation. Many fights are more manageable now, so you don't feel like you have to long rest after every fight. I didn't even long rest until after the Marli and Barton fight. Then I didn't long rest until after the Druid's Grove was all through, harpies, goblins and all. Makes the game so much more fun not feeling like my characters suck so bad.
Suggestion: I think the only thing I would still like you to get rid of now is the high ground advantage mechanic. As some others have said, you get a good enough high ground advantage in that it is difficult for melee enemies to get to you. THAT is your high ground advantage. Line of sight is also an advantage of high ground. I should be able to run to the edge of a ledge and shoot an enemy and then dart back a few feet and have full cover because they simply can't see me. High Ground giving characters an actual Advantage (extra die to hit with) breaks the combat mechanics because DANG! If someone has high ground you're dead. It is VERY frustrating trying to fight against an enemy who has the high ground because every attack roll against them is with Disadvantage (taking the lowest of your two dice rolls), and for characters who already have poor ranged attack, that is BRUTAL!!!
4. LOVE the new armor and gear you've included in the game. I even stole Nettie's gloves and put them on my ranger just for fun, and they looked really good; like they fit his gear. They didn't provide bonuses, but I liked the look.
Suggestion: More please!
5. LOVE the additions with Shadowheart and the magic box.
Suggestion: Now I want more with everyone else. I want more Lae'zel so we find out that she isn't just some witch with a 'B' who is bossy and hates everyone and everything. Especially if you are a Gith character, I want lo be able to learn more about her.
6. LOVE that now some dialogues are GROUP dialogues. When Shadowheart pulled out the box and examined it in front of everyone, Astarion and Wyll put in their two cents.
Suggestion: I'd like more of this please.
7. Multiplayer dialogues are fun. Love how my custom made characters all talk to each other in the game. It isn't just players chatting with one another. The characters actually talk to each other, giving them more life.
Suggestion: More please. Also, we need labels so we know which character is speaking and when. Right now, my Drow Fighter starts a dialogue, then two options appear and I have no idea who is being given those options. Then two more appear and I have no idea who is being given those options. I'd like to see labels so I know Vexir was saying we should keep the wyvern poison. Then Kaedyn had the option of saying he agreed or not. Then Ryth-Shan had an option to agree or not. And I'd love it if they had a few more options to boot. Not having these voice acted is fine, but it would be really cool if they were all voice acted. Again, that bit is only a small thing. More dialogue options is what I really love, whether voice acted or not. REALLY brings the characters to life.
8. I LOVE being able to create up to 4 sessions on my PC at one time and hooking them all up to 1 Multiplayer session so I can create my own custom party of 4 and play through the game solo with a custom party. IT IS INCREDIBLY FUN FOR ME!!!
Suggestion: I'd love it if this was an option for Single Player mode so I didn't have to do the work around. I'd also like it if whether I am playing Multiplayer with other players or just doing 4 custom characters in solo mode if we could have at least 2 more party members from the origin characters. As it stands, if you play Multiplayer, you cannot bring any of the origin characters into your party. Therefore, you can't enjoy many of the cutscenes and character development from the origin characters because they aren't traveling with you. I'd love to be able to create 4 custom characters and have Lae'zel in the party to interrogate Zorru and then Shadowheart in the party when going into the Owlbear cave so it triggers her Selune hatred, and Wyll when you talk to the goblin captain so it triggers his cutscene to go after Spike. All these things would be REALLY awesome to be able to do, but we can't because party size is only 4. PLEASE PLEASE PLEASE make Party Size 6. Even if you make it so that multiplayer is still limited to 4 but you can have a party of 6, 4 custom and 2 origin, that would be REALLY AWESOME!!! Shoot! If you did this, you could rebalance the game again so some of the monsters aren't so nerfed down. For example, the Imps should have resistance and the intellect devourers too. With a party of up to 4 custom and 2 origin, these fights wouldn't be so hard. In this way, you could also expect that players will create a custom party of 4 instead of just 1 custom character, and then you could balance the entire game around it. That way, whether you have 4 multiplayer characters with 4 players or just a party of 4 custom and solo mode, you know you're going to always have 4 PC's and 1 or 2 origin characters to travel with them.
9. LOVE the graphics updates making all the models look better, etc.
Suggestion: Body types please. My Gith ranger now looks like a scrawny boy from high school as opposed to a tough ranger with Strength 14.
10. Group Chain and Unchain. LOVE IT! So much easier to unchain group members.
Suggestion: Can we get a function where if I sneak and the group is selected then the entire group sneaks. If I unchain, then only the selected person sneaks? Do I have to keep hitting each person separately to get them all to sneak if I'm in group mode?
11. LOVE the Passive Mode feature. I like not always having to kill everything.
Suggestion 1: Can we have that not just stick on our last chosen entry? Can it just default to lethal? I put it on passive during one fight and forgot it during other fights. Next thing I knew, I was knocking out the Owlbear instead of killing it. Or, as an alternative, can we make it so there is a Lock Button for it, so if I always want to be passive I can lock Passive mode on for each individual character that I want to be passive?
Suggestion 2: Can we make it so that if we have some rope we can tie up those enemies. Instead of them just disappearing, I think it'd be fun to tie them up and interrogate them when they wake up, or something like that. Maybe not all enemies, but some. For example, I knock out Marli and Barton and their crew and interrogate them after they wake up. I learn their backstories and then have the option to make a deal with them to let them go or something. That would be fun.
12. LOVE the ability to enhance character abilities during dialogues. Absolutely love it. Makes it so much better to use enhancement powers, etc.
Suggestion: It's killing me that I can't change characters during a dialogue. I am even triggering it with one character so that I can get that character's Skill Proficiency for the conversation, but then it auto-switches to a different character who doesn't have proficiency in that skill. It's killing me. I'd really like to not only have dialogues triggered by the character I chose, but to also be able to switch mid-dialogue with another party member to use their Skill Proficiencies more or to even just have the character I want being the one guiding the dialogue. Some characters fit different dialogues better than others.
I might have more later, but these are the ones I can think of right now. I know I'll probably get a ton of people trying to shoot down my suggestions, but whatever. They are out here. Take them or leave them. It's what I think, so :P