I think they should redesign most reactions into Bonus Actions with similar effects.

AoO should just be automated to attack the first possible target. The level of micromanagement pop-up reaction windows would add just isn't worth the constant disruption to game flow imo. When wouldn't you take your first AoO anyway? You never know if you even get another chance. And it makes perfect sense in the chaos of battle.

I also hate how the UI makes you incur AoO's even if you're expecting it and carefully trying to avoid it. The visual isn't clear enough, and often it's impossible to find a spot where to click and move even though there's space. The system should have a clearer visual and assist you better in finding/suggesting a route where you don't draw an AoO.

Paladin Divine Smite doesn't have to be a reaction at all. It could easily be a Bonus Action to charge your weapon with divine power before attacking. Just let it remain until discharged. The way Solasta does Divine Smite, popping up a "would you like to add Divine Smite" question window after every.. single.. hit.. is super annoying and unnecessary. And from a cinematic point of view.. you simply do NOT freeze the action at the moment of imminent impact. It just kills all satisfaction and feel of a good hit.

Shield could be a Bonus Action spell that gives +5 AC for 3 turns or similar.

Last edited by 1varangian; 29/07/21 11:15 AM.