OK, so I just got finished with another fairly complete playthrough of Act 1, and I just wanted to share my thoughts about the game in its current Patch 5 state.
1. Camping 2.0: I have made no secret that, in principle, I think this is a fantastic step forward in the Long-rest system....but I do feel it could do with some additional tweaks:
(a) I'd love to see more variety in the backgrounds for your Mini-camps, and I want Mini-camps to be more restricted in terms of what you can access there as compared to your Main Camp. Only the characters currently in your party, & those
with an especially critical dialogue, should be available at a Mini-camp....& nor should you have access to the skeleton or your Trunk.
(b) I think there should be more limits placed on a player's access to the Main Camp-either in terms of what locations on the map they can access the Main Camp from, or the cost-in supplies-of using the Main Camp.
(c) I'd like for there to be a chance, based on where your Mini-camp is located & your game's difficulty settings, for random encounters to occur. These chances could be mitigated by Camouflaging your camp (Survival).
(d) I definitely feel that the value of Camp Supplies & the cost of camping needs to be re-balanced, considerably-especially in relation to the level of your character. I would also like to see changes to the Camp Supply system that would make
spells like "Goodberry" & "Create Food and Drink" valuable spells to have, as well as making Cooking a viable proficiency to have in the game (taking several low value supplies & converting them into something much more than the sum of its
parts)
lastly, I think that even a partial rest should require at least some supplies.....even if its something is low as 1-5 points worth.....though maybe this should be tied to the difficulty settings of the game.
2. Active Roll system: Again, in principle I absolutely love this new mechanic, but I do think some re-balancing is needed.
(a) I could be mistaken, but I think the DC values for rolls may be based on the pre-Patch 5 dice-rolling mechanics, as I fail my dice rolls far too rarely IMHO.
(b) In particular, some clearly "Class Specific" skills-like Lockpicking & Trap Disarming-should have a much higher DC for characters outside of the appropriate class.
(c) I might cop flack for this, but if you use an Inspiration to re-roll a dice, I am inclined to say that the DC should increase by 1 for each re-roll.
3. Background Quests: I can't think of anything remotely bad to say about this new feature......the only suggestion I could think to make is I really hope there are even more in Act 2 & Act 3....as well as maybe a few extras in Act 1 as well. As an Outlander, I actually found myself stumbling into my Background Quests.
4. Other thoughts: I could be completely mistaken, and feel free to correct me, but I don't feel like Astarion's Sneak Attacks are as useful as they once were.....and I think they may have been nerfed too much in this Patch.
To be honest, outside of the normal array of minor bugs & glitches, I can't think of anything truly negative to say about the game at the moment. Keep up the great work, Larian, and I cannot wait until Patch 6! Hope we get to go up to Level 5 this time!