i guess i just don't subscribe to the thought that games need to be balanced THAT tightly. players have too much gold, better nerf all gold sources. Majority of players not dying at a certain fight? Better buff that fight. Not everyone plays the game in the same way. Some people will ignore food entirely, relying solely on pack supplies and if they choose to rest more than the hardcore/gitgud crowd, they might find themselves softlocked, having to spend their time worrying about supplies instead of actually playing the game. I just don't see how a player having too many supplies affects your gameplay. If you think you have too many supplies, drop some of them.