I would totally go for monk. In my experience from quite a few games monks are clerics that are specialised for melee combat. Some support skills and a bigger array of fighting skills. I love the idea of a monk. In a few games they use combo skills, but alas thats the part that I usually like less because they require good technique and combining different hotkeys and I get lost with those. BUT in a turn by turn I think this could be pulled off by using “combo” spellslots that refreshes per turn and shortrest spell slots for finishers.
Last edited by Kryldost; 30/07/21 02:37 AM.