Originally Posted by Tuco
Originally Posted by Boblawblah
i guess i just don't subscribe to the thought that games need to be balanced THAT tightly.
Except it's not "tight" at all?

We aren't talking about "having extra food for a couple more days" like the user above me is implying here.

We are talking about having something like 20 times more food that I'll ever need, and that's without even buying any.
According to some quick math I finished my last playthrough with enough food to do give or take 39 Long rests.
I'm not sure I'm going to have that many in my entire playthrough OF THE FULL GAME after release.

and? i keep saying this but until they separate long-resting with story cutscenes or add a cheap way to rest up (say an inn), they need to make long-resting almost free. The partial rest is silly because the game doesn't really tell you that story is tied to resting, so encouraging as little resting as possible with limited supplies goes against the whole design. Also, why does it affect your game if someone else rests 39 different times? You're not going to rest regardless of how many supplies you have. Just don't pick them up and carry on with your no-rest style of play. This isn't a competitive game.

Balance is important of course, but i dread having a repeat of DOS2 where you were almost forced to do every little quest/activity to be at an appropriate level. I remember hours of running around to different areas trying to find something that I could do that was in my level bracket. that's why i'm concerned about this game being too tightly balanced. (yes, i'm sure you never had that issue, you were destroying everything 5 levels above your level, but i'm a scrub)

Last edited by Boblawblah; 30/07/21 05:55 PM.