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Hey!

Any future plan for:
- Races: Half-Orc? Filborg? Dragonborn? Genasi?
- Classes: Dual or multi class? Monk? Barbarian? Paladin? More subclass kit (like Kensai)?
- 6 person party?
- More companions?
- RTwP combat mode? (after realese ofc)
- Roll on character creation?
(- Full game realese date… :D)

Thx. smile

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  • Larian has said they're hoping to add every race and class in the PHB. I am not sure if this includes all the subclasses; nothing specific has been said about future races/classes and when they'll be released.
  • Larian has said nothing about allowing a 6-person party. Assume no.
  • There's been some digging in BG3's files and there's hints of other companions. I'm expecting ~2-5 more companions, possibly a mix of origin and non-origin
  • No RTwP mode. 100%.
  • I think rolling for stats is planned? I feel like I saw a statement from Larian somewhere...
  • Release date: Swen "would be happy" with a 2022 release date, which almost certainly means 2023+

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Have they actually said anything about future companions? Like how many there will be?

We know that
Karlach and Helia have been datamined as potential companions. Minsc is also referenced in voice files. But doesn't Olodan use Helias character model now or face at least? Could it mean that Helia has been scrapped? I would really welcome a more down to earth companion instead of a werewolf, like a male human Paladin or male Dwarf melee Cleric. I really don't want to deal with any vampire/werewolf nonsense on top of everything that's going on. That feels like another story completely, like the Underworld series. And probably both Astarion and Helia are forever out of all my parties because of what they are.

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In the original panel from hell, I remember them saying that each writer was in charge of a companion, and I feel like the number [of writers] 8 was mentioned...but I'm not going to rewatch that entire panel to confirm that.

There's also that datamined info. Then there's the assumption that there will be a companion for each class, which there really should be, but is probably unlikely at this point.

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Originally Posted by mrfuji3
  • Larian has said they're hoping to add every race and class in the PHB. I am not sure if this includes all the subclasses; nothing specific has been said about future races/classes and when they'll be released.
About Classes and Sub-Classes:
Depends on your source ...
Back before EA was even started, Larian did Ask me Anything threat on Reddit ... there you can see:
Will all 5e Classes be available at launch?
Yes, all classes from 5e Player’s Handbook will be included at launch. In Early Access you’ll be able to play as a Cleric, Fighter, Ranger, Rogue, Warlock or Wizard.
Does that include paths, subclasses, etc?
Yep.
(Source: https://www.reddit.com/r/baldursgate/comments/fhk8iw/the_official_larian_ama_is_live/)

About Races:
In last Pannel from Hells Swen specificly told us that they dont plan to add every race that will be in final release to Early Acess, since they want to keep something as surprise for release ...
Not sure if that mean that they wish to hide every race from now on, or if they will keep just some as secret.
Its not much i know, but i hope even that info can be relevant somehow. laugh

Originally Posted by mrfuji3
  • I think rolling for stats is planned? I feel like I saw a statement from Larian somewhere...
I believe i saw, or heared the same statement ... but no idea where. laugh
It was long time ago tho. O_o

Originally Posted by mrfuji3
In the original panel from hell, I remember them saying that each writer was in charge of a companion, and I feel like the number [of writers] 8 was mentioned...
Maybe i remember it wrong, but i believe Swen was talking about every companion that was written was written in pair with another companion ...
Meaning (if i udnerstand it corectly) that we can have more unsettling duos like Shadowheart and Lae'zel are ...

Its also one of reasons why i believed that we will choose one companion at end of Act 1 ... and his counterpart (if still alive) will become our enemy in future.

Last edited by RagnarokCzD; 29/07/21 03:51 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Terminator2020
Originally Posted by CJMPinger
Sorry if I ever gave off the impression, though I have to thank Ragnarok providing that link even though the onus of evidence was upon me.

Ultimately, from what I have read and seen, even from supposed evidence to the contrary, it seems every PHB Sublcass will be included. To not do that just doesn't make any sense to me since that was one of the few things they actually did say would be included.

And to that evidence it says it pretty plainly, all classes, subclasses, and paths from the PHB. I believe all races which seems like something I may be wrong on but I find that unlikely since PHB races are a thousand times easier to implement than Gith.

Originally Posted by Terminator2020
Correct way to to ask would still be:
Will BG3 have ALL paths, subclasses etc.
What was confirmed? That all classes will have subclasses (so far every class has had minimum 2 subclasses and Cleric 3 domains).

That leaves unfortunately room for not include all subclasses at full release. However they have so far been consistent been in releasing at least 2 subclassess /class and I would asssume that is the minimum at least we get with all classes at full release. Could they increase the number of subclasses and Cleric domains? Yes, but I doubt all at full release.

Ultimately, and I don't mean this rudely but I apologize in advance, what you are saying here is wrong based on what you just quoted.
Unfortunately I do not agree with you. I would have asked that question differently.

Let say in theory he meant YES all subclasses will be available at release.

Well then go ahead and pleasantly surprise me.
Here is the thing. I do not believe Larian will hold to that promise specially if they make an effort to try release it at end of this year 2022.
I do not believe Larian will do that despite what they migth have said a long time ago.
"(- Full game realese date… :D)"
Well my best guess is October-December year 2022 or January-December year 2023. We do not know when. I do not have some super info and that is my guess.

All classes to be released from PHB in alfabetic order these to yet be released: Barbarian, Bard, Monk, Paladin and Sorceror and I would guess races from PHB is realistic wish. All subclasses and Cleric domains? I seriously doubt that, but we can hope for more subclasses and Cleric domains.

My guess is also that next patch 6 will have a new class one of those 5 I said above and no I will not guess which one. Could they release more then one class at same time? Of course (specially at release date if then still unreleased classes from PHB), but at least one class is realistic expectation in next patch 6 and it has been a long time since Druid was released.

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Originally Posted by 1varangian
Have they actually said anything about future companions? Like how many there will be?

We know that
Karlach and Helia have been datamined as potential companions. Minsc is also referenced in voice files. But doesn't Olodan use Helias character model now or face at least? Could it mean that Helia has been scrapped? I would really welcome a more down to earth companion instead of a werewolf, like a male human Paladin or male Dwarf melee Cleric. I really don't want to deal with any vampire/werewolf nonsense on top of everything that's going on. That feels like another story completely, like the Underworld series. And probably both Astarion and Helia are forever out of all my parties because of what they are.

I'll have to agree with you in regards to the Werewolf and Vampires due to the fact that I dealt with enough of both in Skyrim and I never cared for either one of those. As for a Filborg or did you mean firbolg? not sure what that is. But I would Like to see either a Monk, Paladin, or even a cleric. Dual or multi-class would be cool as well.

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Originally Posted by DragonMaster69
Originally Posted by 1varangian
Have they actually said anything about future companions? Like how many there will be?

We know that
Karlach and Helia have been datamined as potential companions. Minsc is also referenced in voice files. But doesn't Olodan use Helias character model now or face at least? Could it mean that Helia has been scrapped? I would really welcome a more down to earth companion instead of a werewolf, like a male human Paladin or male Dwarf melee Cleric. I really don't want to deal with any vampire/werewolf nonsense on top of everything that's going on. That feels like another story completely, like the Underworld series. And probably both Astarion and Helia are forever out of all my parties because of what they are.

I'll have to agree with you in regards to the Werewolf and Vampires due to the fact that I dealt with enough of both in Skyrim and I never cared for either one of those. As for a Filborg or did you mean firbolg? not sure what that is. But I would Like to see either a Monk, Paladin, or even a cleric. Dual or multi-class would be cool as well.

Firbolg are a sort of giant-kin that have been kicking around off and on since 2nd edition first showed up somewhere around the same time as tieflings and aasimar but not so standout. They have an ability to go briefly invisible and some limited ability to talk animals. They tend to be a bit like furry, more gentle forest dwelling goliaths. Due to one being in the main cast of Critical Role season 2 they're now sort of envisioned as sort of like cow-people.

"Based on" (the name is drawn from) Irish celtic lore... they're one of the tribes that was kicked around by the Tuatha.

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Originally Posted by mrfuji3
In the original panel from hell, I remember them saying that each writer was in charge of a companion,
How I remember it is: every writer has one companion, except for one that has two - because it’s a closely connected pair.

Don’t quote me on that, my memory is fallible, and can’t be bothered to look the source up.

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Originally Posted by DragonMaster69
Originally Posted by 1varangian
Have they actually said anything about future companions? Like how many there will be?

We know that
Karlach and Helia have been datamined as potential companions. Minsc is also referenced in voice files. But doesn't Olodan use Helias character model now or face at least? Could it mean that Helia has been scrapped? I would really welcome a more down to earth companion instead of a werewolf, like a male human Paladin or male Dwarf melee Cleric. I really don't want to deal with any vampire/werewolf nonsense on top of everything that's going on. That feels like another story completely, like the Underworld series. And probably both Astarion and Helia are forever out of all my parties because of what they are.

I'll have to agree with you in regards to the Werewolf and Vampires due to the fact that I dealt with enough of both in Skyrim and I never cared for either one of those. As for a Filborg or did you mean firbolg? not sure what that is. But I would Like to see either a Monk, Paladin, or even a cleric. Dual or multi-class would be cool as well.
Speak for yourself. I am Werewolf and Vampire big fan and generally like Horror genre.
I have seen all seasons from True Blood and The Vampire Diaries. I like the very first Howling movie and Ginger Snaps and Dog Soldiers to name a few Werewolf movies to my taste. I like the both the old Fright Night and the new Fright Night movie. I like all the Underworld movies.

I do not need a Werewolf companion. However I absolutely want Werewolf and Vampire monsters in the game as enemies. I know there is one Vampire companion and I have played Early Access. No and The Hag while can shapeshift is not a Werewolf.

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Originally Posted by Wormerine
Originally Posted by mrfuji3
In the original panel from hell, I remember them saying that each writer was in charge of a companion,
How I remember it is: every writer has one companion, except for one that has two - because it’s a closely connected pair.

Don’t quote me on that, my memory is fallible, and can’t be bothered to look the source up.

You are correct. During the reddit AMA, they stated that every writer has a companion, except one who wrote a pair of closely related heroes. I hope they don't scrap most of them, I really want some fresh faces with full release. We will see...

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Originally Posted by spacehamster95
You are correct. During the reddit AMA, they stated that every writer has a companion, except one who wrote a pair of closely related heroes. I hope they don't scrap most of them, I really want some fresh faces with full release. We will see...
The follow-up question is: how many writers are there for BG3?? Anyone know?

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Originally Posted by Terminator2020
Originally Posted by DragonMaster69
Originally Posted by 1varangian
Have they actually said anything about future companions? Like how many there will be?

We know that
Karlach and Helia have been datamined as potential companions. Minsc is also referenced in voice files. But doesn't Olodan use Helias character model now or face at least? Could it mean that Helia has been scrapped? I would really welcome a more down to earth companion instead of a werewolf, like a male human Paladin or male Dwarf melee Cleric. I really don't want to deal with any vampire/werewolf nonsense on top of everything that's going on. That feels like another story completely, like the Underworld series. And probably both Astarion and Helia are forever out of all my parties because of what they are.

I'll have to agree with you in regards to the Werewolf and Vampires due to the fact that I dealt with enough of both in Skyrim and I never cared for either one of those. As for a Filborg or did you mean firbolg? not sure what that is. But I would Like to see either a Monk, Paladin, or even a cleric. Dual or multi-class would be cool as well.
Speak for yourself. I am Werewolf and Vampire big fan and generally like Horror genre.
I have seen all seasons from True Blood and The Vampire Diaries. I like the very first Howling movie and Ginger Snaps and Dog Soldiers to name a few Werewolf movies to my taste. I like the both the old Fright Night and the new Fright Night movie. I like all the Underworld movies.

I do not need a Werewolf companion. However I absolutely want Werewolf and Vampire monsters in the game as enemies. I know there is one Vampire companion and I have played Early Access. No and The Hag while can shapeshift is not a Werewolf.
This has nothing to do with being a fan of vampires or the horror genre. Or actually it does. I love a good vampire story and horror movies, especially fantasy or sci-fi. Which is precisely why I don't want some half-assed vampire/werewolf companions slapped on top of BG3 storyline just because someone thought a vampire character would be "cool". The vampires need to be done right or not at all. They need to be an important faction in the story of BG3. Werewolves would certainly be pushing it too far when we already have the vampire on top of the actual Mind Flayer / Githyanki / Absolute storyline and dead gods and whatnot.

I really hope Larian can keep it all together and not try to tell too many stories at the same time.

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Originally Posted by 1varangian
This has nothing to do with being a fan of vampires or the horror genre. Or actually it does. I love a good vampire story and horror movies, especially fantasy or sci-fi. Which is precisely why I don't want some half-assed vampire/werewolf companions slapped on top of BG3 storyline just because someone thought a vampire character would be "cool". The vampires need to be done right or not at all. They need to be an important faction in the story of BG3. Werewolves would certainly be pushing it too far when we already have the vampire on top of the actual Mind Flayer / Githyanki / Absolute storyline and dead gods and whatnot.

I really hope Larian can keep it all together and not try to tell too many stories at the same time.


I don't tend to think that vampires or werewolves need to be limited to the horror genre. They're fine in other genres. That said, any story of vampires or werewolves is going to feel extra unless you're playing Astarion at which is becomes a central plot point. Which does come to my repeat issues with D&D which is:

"behold this companion/NPC who has an interesting and unique back story which you can't build as a player no matter how hard you try because they're playing a type of creature not available to players"

It's a bit more tolerable in video games because there's practical limits to consider. And fortunately there's a lot of flex in possible lineages and classes to hit a lot of story types in the TTRPG (for example, you could play a story similar to Astarions by using the dhampir lineage from Van Richten's).

I'm unlikely to take on Astarion mostly because I don't like his personality too much. I'll hold judgment on any werewolf character until I meet them. They do need to work the tropes a bit differently for genre. A vampire in a fantasy story functions differently to one in a horror story.

But I do wish they'd have dhampir and shifter as options as well as beast barbarian and undead warlock ... if you're going to have pre-made vampires and werewolves it would be nice to let players create their own in order to dovetail with the built in story a bit better.

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I seriously do not think this game has enough Horror theme. The only good Horror feeling was exploring the Crypt with the supernatural enemies. I will not tell what that supernatural threat was in case someone has not played that Crypt it would be a spoiler.

However I can tell that the battle at Crypt felt to easy so as Horror experience was not that horrorful.

Well instead one of the toughest fights is post patch 5 Gihyanki fight I can not understand how a level 5 fighter can have almost 100 hp? Why not rename it to higher level fighter and then increase experience and loot and not say it is so called 5th level fighter?

I like both Action and Horror movies. However if thinking of Action I think this game has enough fights.

The horror part must not be included in the party as a companion. However example they could have a Werewolf in Act 2.
Well I like also other kind of horror example Aliens (1986), but such a space monster does not include in Forgotten Realms DnD lore.

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Originally Posted by mrfuji3
Originally Posted by spacehamster95
You are correct. During the reddit AMA, they stated that every writer has a companion, except one who wrote a pair of closely related heroes. I hope they don't scrap most of them, I really want some fresh faces with full release. We will see...
The follow-up question is: how many writers are there for BG3?? Anyone know?
Tennish maybe more? I dont remember exactly, but we should get at least 4-5 new companions with full release if everything goes as planned. But I do think some of them will get scrapped. I do hope though that we get at least a couple of new guys.

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Originally Posted by spacehamster95
Originally Posted by mrfuji3
How many writers are there for BG3?? [every writer is in charge of ~a companion]
Tennish maybe more? I dont remember exactly, but we should get at least 4-5 new companions with full release if everything goes as planned. But I do think some of them will get scrapped. I do hope though that we get at least a couple of new guys.
Thanks, that's roughly the number I had in my mind. So yeah, a total of 8+ companions even if a couple get scrapped. I'd guess 3-4 good companions and then maybe another neutral one.

Originally Posted by Terminator2020
I seriously do not think this game has enough Horror theme. The only good Horror feeling was exploring the Crypt with the supernatural enemies. I will not tell what that supernatural threat was in case someone has not played that Crypt it would be a spoiler.
The Underdark or the Hag's lair are perfect locations for horror, but don't do it adequately imo. I suppose I felt some fear in the hag lair, but my dominant feeling was the tedium & frustration from the effort of jumping/navigating the exploding clouds. And then the drama of finding a girl in a cage suspended over a pit was too extra for horror.

For the Underdark, in order for there to be a horror feeling resting would need to be limited. Delving into a dark, dangerous area with potentially no way to travel back safely. Deciding whether to risk pushing on or use some of my limited camping supplies. Encountering scary (non-gimmicky) monsters that slowly chip away at characters' ability scores, exhaustion, or maximum hp. A reoccurring enemy that does little damage but tries to give a character such a status debuff, then leaves to attack you again when you're weaker. There's obviously a balance between fun gameplay and creating such an ambiance (e.g., random encounters while resting might be disliked and/or make the game more tedious), but currently the Underdark mainly just feels like the overworld but...darker.

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Originally Posted by mrfuji3
Originally Posted by spacehamster95
Originally Posted by mrfuji3
How many writers are there for BG3?? [every writer is in charge of ~a companion]
Tennish maybe more? I dont remember exactly, but we should get at least 4-5 new companions with full release if everything goes as planned. But I do think some of them will get scrapped. I do hope though that we get at least a couple of new guys.
Thanks, that's roughly the number I had in my mind. So yeah, a total of 8+ companions even if a couple get scrapped. I'd guess 3-4 good companions and then maybe another neutral one.

Originally Posted by Terminator2020
I seriously do not think this game has enough Horror theme. The only good Horror feeling was exploring the Crypt with the supernatural enemies. I will not tell what that supernatural threat was in case someone has not played that Crypt it would be a spoiler.
The Underdark or the Hag's lair are perfect locations for horror, but don't do it adequately imo. I suppose I felt some fear in the hag lair, but my dominant feeling was the tedium & frustration from the effort of jumping/navigating the exploding clouds. And then the drama of finding a girl in a cage suspended over a pit was too extra for horror.

For the Underdark, in order for there to be a horror feeling resting would need to be limited. Delving into a dark, dangerous area with potentially no way to travel back safely. Deciding whether to risk pushing on or use some of my limited camping supplies. Encountering scary (non-gimmicky) monsters that slowly chip away at characters' ability scores, exhaustion, or maximum hp. A reoccurring enemy that does little damage but tries to give a character such a status debuff, then leaves to attack you again when you're weaker. There's obviously a balance between fun gameplay and creating such an ambiance (e.g., random encounters while resting might be disliked and/or make the game more tedious), but currently the Underdark mainly just feels like the overworld but...darker.
I am sorry that is not enough for me.

I want the Werewolf introduced into the game at least in Act 2. It is subjective what people find scary. Of course real life scariness is more nasty example a deadly disease.

That said if we forget real horror then the most horroful movies I find me scary are generally Werewolf movies or the old movie The Thing (1982). Yes I have seen the new The Thing , but that was not so scary as the 1982 version movie.

True story about Ginger Snaps (2000). My ex work colleague agreed to come home to my apartment to get know to know me better since we both liked computer games, sports and movies and TV series.

Well he told he is more into Comedy and I told him I am more into Action and Horror movies. Well he then said he has not much experience from Horror movies. I suggested then we see Ginger Snaps (2000).

For extra horror effect we sat near a huge TV and then I turned of all light sources except TV and it was dark outside an autumn evening. I also put volume enough high.
I enjoyed the movie despite seen it before. After the movie was seen I put lights on. I noticed immediately my guest was pale and silent. I asked are you ok?
He a young man said this movie was to scary for me. Can I stay here for a while I dont want to go out in the evening right now?
I said of course and then tried to calm him down telling no real shapehifting Werewolves should exist.
Eventually he calmed and went home. Well then I have also seen Ginger Snaps (2000) with other guests and lights on other sources and not so scary nobody of them complained to scary movie.

You doubt me? Try put of all lights out except a huge TV that you sit near and see Ginger Snaps (2000). If you have not seen it before it should be enough scary then. Well that or see The Thing (1982).

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Originally Posted by Terminator2020
Originally Posted by mrfuji3
The Underdark or the Hag's lair are perfect locations for horror, but don't do it adequately imo. [...] The hag lair's platforming made it more tedious than scary. [...] For the Underdark, in order for there to be a horror feeling resting would need to be limited. Delving into a dark, dangerous area with potentially no way to travel back safely. [...]
I am sorry that is not enough for me.

I want the Werewolf introduced into the game at least in Act 2. It is subjective what people find scary. Of course real life scariness is more nasty example a deadly disease.

[stuff about movies that isn't really relevant to BG3...]
...what?

One: I'm not really sure why you're responding to my points about horror in the Hag's Lair and Underdark with talk about "the werewolf". These are separate points. The game can have both a spooky ambiance in those locations and a werewolf, neither, or one of the two.

Two: Why would a werewolf being introduced in Act 2, as opposed to Act 1 or 3, make the game scary? Going back to your earlier point about the crypt being scary because of a specific supernatural enemy, it seems like you're claiming: if a game has a creature that's used in horror [werewolves, zombies, ghosts, axe murderers] then it automatically becomes a scary game..???

Monsters revealing their face/form late into horror movies works because what our mind conjures is often more scary than the monster itself. Tension and horror is then up over the first act or two from getting glimpses of the monster in the shadows and seeing the results of its work. That wouldn't work in BG3, because the entire game wouldn't be built around this unknown monster.

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Originally Posted by mrfuji3
Originally Posted by Terminator2020
Originally Posted by mrfuji3
The Underdark or the Hag's lair are perfect locations for horror, but don't do it adequately imo. [...] The hag lair's platforming made it more tedious than scary. [...] For the Underdark, in order for there to be a horror feeling resting would need to be limited. Delving into a dark, dangerous area with potentially no way to travel back safely. [...]
I am sorry that is not enough for me.

I want the Werewolf introduced into the game at least in Act 2. It is subjective what people find scary. Of course real life scariness is more nasty example a deadly disease.

[stuff about movies that isn't really relevant to BG3...]
...what?

One: I'm not really sure why you're responding to my points about horror in the Hag's Lair and Underdark with talk about "the werewolf". These are separate points. The game can have both a spooky ambiance in those locations and a werewolf, neither, or one of the two.

Two: Why would a werewolf being introduced in Act 2, as opposed to Act 1 or 3, make the game scary? Going back to your earlier point about the crypt being scary because of a specific supernatural enemy, it seems like you're claiming: if a game has a creature that's used in horror [werewolves, zombies, ghosts, axe murderers] then it automatically becomes a scary game..???

Monsters revealing their face/form late into horror movies works because what our mind conjures is often more scary than the monster itself. Tension and horror is then up over the first act or two from getting glimpses of the monster in the shadows and seeing the results of its work. That wouldn't work in BG3, because the entire game wouldn't be built around this unknown monster.
Werewolf should be to nasty opponent for level 1-4 group. Who said Werewolf must be solo? It could be a group of Werewolves+wolves etc. Well and in DnD it is not impossible to even include a spellcasting Werewolf example a Druid Werewolf.

Classically in DND Werewolf is not low level content, but not also not high level content.

In Act 3 players could get to powerful for Werewolf encounter make sense. In Act 3 we could perhaps even face a Dragon and not talking about a horrible huge fire Dragon or some super Dragon example Solasta has a Green Dragon. Oh and in Solasta players are roughly level 9 when they face the Green Dragon which is not the end fight though very challenging fight. In Solasta you can become max level 10 I believe.

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