So overall patch 5 is fixing a lot of things - very nice work indeed.
The flow of battle, the death of barrelmancy etc. are all good changes.
Game overall feels a lot more polished in the mechanics.

Edit: added suggestion 3 for chains

The bad:
Everything can't be perfect, and these are the things that are still up for fixing
- The chain system. This is worse than ever. Every time i go up or down a tall ladder/climb two of my party members will climb back up again. Headless chickens comes to mind.
Suggestion 1 for fix: scrap the chain system. Seriously.
Suggestion 2 for improving the chain system: Don't make party members run around and position themselves around a chosen character. If I haven't initiated an order/clicked somewhere, let them stand still. Selecting different party members should not cause any party movement what so ever. This small change would make for a big improvement. And also fix the ladder/climb nuisance.
Suggestion 3: make positions for the party fixed for all party members when you click the ground instead of relative to the selected character. That way they will run the shortest way instead of headless chickens or up/down ladders.

- Crashes: In patch 4 i bumped into one or two crashes. In patch 5 I've had a lot of Vulkan related crashes. I had to play with DX11 to even start the game for a while. Problem with DX11 is that I get cutscene freezes or lag spikes. Gone back to Vulkan now and no lagging, but still the occasional crash to desktop.
I'm assuming these will be fixed over time, but patch 4 wasn't as crashy.

- Astarion vampire spawn quest line:
So nothing has been done to fix the triggering here yet. I've had him talk wildly about Cazador and even had him mention him being a vampire spawn, without the game recognizing this. Bumped into the Gur and Astarion oneshotted him with a dagger in the eye. Questioned his corpse and got Astarions name, but still no recognition.
Think the main issue is that Raphael's cutscene happens before Astarions nightly snack scene (which has yet to happen in this playthrough).

Last edited by EvilVik; 31/07/21 09:52 AM.