Companion Question:
I see the lure and love we bring for having several companions in the Party available all time to feed the needs of having several options to problems to solve.
But Gamewise in BG3, that its written as a Game for Characterdevelopment it could be done i guess.
BUT it will take soooooo much more time, probably years of more good textwriting for all the complicated things that will happen in BG3 in all acts.
On my part i do willingly accept Larians decision of Locking the Party.
It makes the game fresh when you play another round of it doing something else and experience the game in another way.
And of course i dont want to wait four more years until release.
The wholce concept of the Game is a story about relationships and different decisions and not the typical "Go Quest, Adventure and Kill things Game"
For that way Larian chose the only answer is to limit the size of Party. Important for the Story unfolding after Act 1 in a specific way based on events in Act1.
All what happened in Act 1 will be decisive of whom you can meet again later and what happeneds, or generally how they react then.
Also it could mean that difference in Faction siding will have differen consequences in later Acts.
Thereby it would be too complicated to try to not Lock party and have the same quality effect, we will experience the over the course of the whole game.
That other "lure" is just really, really hard to achieve and bring into the game.
Either scrap whole concept of game and make another RNG RPG out of BG3 or givit the opportunity to be a "Pearl" which shines for years to come.
Any else good feedback you gave and so far Larian takes the best and trys to implement it. As seen so far in all patches.
Last edited by TheHero; 31/07/21 10:31 AM.