I agree about skillchecks being far too easy to pass with additional boosts. I would suggest rebalancing difficulty checks and make the overall harder to counteract additional sources of modifiers, rather then removing the system from individual skill checks.

Ladders being bugged was a frustration: there was one in goblin camp that I used before (long one leading to a sleeping bugbear and alternative enterance) and one near the tree and hook horrors. In general companion seemed to have more issues with ladders then I remember, and like to jump a lot for no good reason. Couple times I got a chained party companion stuck on a ladder, and had to manually bring it back (which is stupid as switching to him will make other party members go back, often risking that someone else will get lost on the way - chaining system is garbage, please make it less garbage).

Last edited by Wormerine; 31/07/21 12:35 PM.