Originally Posted by fallenj
+1

We go from basic gear straight to uncommon and +1 gear. We skip masterwork all together and additional traveling gear like grappling hook, climbing kit, flint tinder, & whatever other tools/common stuff.

Game doesn't feel that scrappy/grungy in the beginning, I wake up and I automatically have everything I need. No picking up improvised weapons, smashing aliens with rocks, sticks, broken objects to survive escaping the ship. We do get alien bombs and whatnot, pretty cool. Just wish it was more towards that theme on the ship.
There's a good point here. This may not be very related to the topic, but if this game is like the DOS games in that it allows you to use a lot of things for combat purposes (shoes, chairs, broomsticks, etc.), it would be fun if sometimes you are forced to scrounge up things that can possibly be used as weapons to fight off enemies. This doesn't have to be at the beginning of the game, but the beginning would naturally be easiest because you tend to start the game with mostly nothing. If it's at some point midway through the game, you'd have to create a situation in which your party lose all equipment, like getting kidnapped and imprisoned. It even makes your playthrough more personal because not all players would choose the same things as weapons - I would pick up that chair at the corner of the room, but another player would probably go for that broomstick under the table, and so on. Sometimes I wish Larian would be a bit more creative with their own systems.

Last edited by Try2Handing; 31/07/21 02:23 PM.

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