Originally Posted by agouzov
Myself I'd rather give Larian the freedom to customize monsters if they need to. For instance, the canonical green hag was designed more for roleplay encounters than battle, so she's fairly weak, and makes for a poor boss villain. Also, like previously said, intellect devourers are supposed to have an instant-kill combat ability, so even 1 of them is a walking would-be TPK for newbie players. And do we really want Us to be able to insta-kill commander Zhalk and take over his body in the tutorial? What about canon imps' immunity to damage from Scorching Ray and Poison Spray? So yeah, I try not to be too harsh on Larian for things like that.
Completely agree with this, people forget this is a video game and it needs adaptation.

The whole ship part is just a glorified tutorial. Intellect devourers are a prfect example of why it's great they homebewed it. You need mosters that fit the story the place you are in nothing wrong with homebrewing.

Some times i get the feeling people look for problems where there are none. I can't wait to see what they do with nightmare difficulty, hopefully even prologue will get few new monsters if they don't run out of money and time like most devs do for those difficulties