Originally Posted by Lastman
I like Larian homebrew for monsters
And I genuinely don't.


Quote
nothing wrong with diversity in spiders. No reason why phase spider coudn't spit poison or make web?
Several ones, actually.
- It's not particularly fun mechanic in its own.
- It doesn't fit the archetype of beast used. Which matters for the already-mentioned reason of internal consistency. Same of you may not give a shit, but some of us would like to see a game that doesn't BREAK the illusion of being set in a familiar fictional world at any given step. If I was going to write a Lords of the Rings spin-off and my goblin could suddenly be a jolly bunch of misunderstood pranksters who can fly and teleport people should be in the right to say that I'm not making a great display of imagination, but that I'm a sad wanker who doesn't understand one single thing about the setting I'm using.
- There are ALREADY other kinds of giant spiders with ranged attack in the D&D bestiary that could ALREADY cover that exact role without flipping Phase spiders upside down. And if you are wondering: no, ALREADY repeated twice wasn't a mistake. I was just hammering the point.
- As others already pointed, "walking on this poisonous surface will poison your party" (because Larian wouldn't be Larian without special surfaces every two steps, I guess) is not a particularly shining display of creativity. In fact it doesn't really make a lick of sense and it's pretty fucking stupid.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN