Originally Posted by liuhal
Originally Posted by GM4Him
I made another post about the Faithwarden Staff because I agree, the items are not great. You do this quest, save the grove and tieflings, Kagha makes this big deal out of you being a Faithwarden and what do you get?

A staff that allows you to cast a level 1 druid spell once per day and the ability to pass through vines unhindered. the Nature's Snare staff is better and you can get that just by robbing the druids in the chest in the tunnels but that one isn't much better.

What do you get if you aren't a druid? Nothing.

What's better that both these staves? The axe in the shopkeepers inventory that sets people on fire. Real cheap too. 😁.

Oh, and what's the reward for saving Halsin? A cursed weapon. Thanks Rath. 😒

The ax only does extra damage if the target is on fire not so useful
Previous said Axe functionality was having a chance to set enemies on fire by dealing firedamage to the normal damage. They changed it to the current Patch 5 Version.
Seems that most items will be jsut choices in gameplay and not really needed.
A kind of balance, to check if peopel go use those kinds of items which need requirements to make their intrinsic effects usable.
I prefer the direct route. To many requirments slow game down and force us to fight in special way, which is mostly too tedious to execute.