Originally Posted by Gustavo R
Solata:
- Everything is too big. The interface takes up a very large part of the screen and the buttons are huge.
- Not all buttons need to be named if the icons are self-explanatory.
- The graphic design does not convey the idea of ​​fantasy adventure, it is too modern. In this case, BG3, Pathfinder, PoE, or even Tyranny are better.
So Solasta's UI isn't... pretty. Like everything in it, it could benefit greatly of bigger budget. The point is that it's well designed from perspective of functionality, for the most part. And while I do think PoEs set the bar the highest, they are not tackling unique problems of 5e.

I don't BG3 needs to copy anything from Solasta - while spliting main, bonus and reaction completely is effective, it is a bit clunky visually. They just need to design something, anything, that won't require that much maintenance.

Originally Posted by Gustavo R
Just like in BG3, Solasta repeats the character's portrait and hit points (why?).
Because health-bars are visually effective, but vague, and numbers don't communicate you that easy the overall state of the PC, but provide precise information. BG1&2 had something of that sort as well, no? Portraits filling red with damange, and hitpoint on top of it.