Originally Posted by Aazo
Totally Agree... if we hit turn mode, it should apply the the complete world, not just our immediate surroundings. This is esspeically important if you are trying to plan a sneak ambush attack and your target keeps moving around becuase it is out of range of your "turn mode".I completely agree that the controls are way to wanky (in a less than pleasant way), I was trying to move a character yesterday in the druid grove and inadvertently shot a tiefilings cow in the arse aggroing the whole grove on me. Had to save scum to bring it back.


Yep. I thought the turn-based movement not working was a bug, so I reloaded, and then it still wouldn't work. Then I began the interaction already in turn-based mode, and it kicked me back to real-time when the door was open. It's so weird how such a time-sensitive segment would force you out of the mode that specifically exists to let you fine-tune your movement.

I can sort of understand the logic behind it. Like, if you were really trying to save people before a building burned down you wouldn't have several minutes to plan every action. However, given that every FIGHT in the game is turn-based, does that imply that you have several minutes to plan every action in a battle for your life?

It's just dumb. Please change this, Larian.

Last edited by backstabbath; 01/08/21 11:50 PM.