Larian is not known for creating world that feels alive somewhere else than arround the player and that feels really coherent.
Just look at "the forest", the distance between the grove and the goblins camp, the variety of unexpected creatures on such a small area, the burning inn that's not burning, the gnolls that attacks the zentharim without ever attacking them if you're not close enough, the lack of D/N cycle and meteo effects,...
It looks like BG3 is going to be the same : "a theme park map" in which events trigger when you came... Then are just full of "expired content".
You won't be able and have any interrest coming back. Move on, there's nothing left here, next area to clean.
They just did not get inspired by BG1 at all and sticked to their "Original Sin design philosophy rulebook".
Last edited by Maximuuus; 02/08/21 05:55 AM.