I agree that it's something that makes BG1 special and a lot cooler than BG2. Some time back on the gibberlings3 forums someone uploaded all of the outdoor maps of BG1 next to one another, and I was surprised when I realized that, they made up an almost complete, huge map. I'd always been aware of this kind of continuity between maps while in the game, but when looking at it like this, it makes you appreciate it even more.
![[Linked Image from i.imgur.com]](https://i.imgur.com/Nd4tEEl.jpg)
Did you know that you can actually put together a complete image of the Iron Throne building, if you take screen shot of the 4 parts of the building in the 4 sub-areas of the Baldur's Gate city? I found this out when I tried to upload an image to the Baldur's Gate wiki. One of the times when you have to think, these games just keep surprising you.
It's one of the things that show you just how much attention they paid to details back then.
Back on topic, though, I also hope Larian will be able to pull off something nice with their world-building and level design. A different kind of game, but Dark Souls is a game that comes to my mind when I think of this. We need a hub which we can keep coming back to and "feel like home", just having your party wander about and enjoying the environments, then we need expansive areas that eventually link back to areas that you have already accessed from much earlier.
That being said, it's not going to happen if they are going the route they took with DOS2 - the party is taken to new areas as the plot moves forward and you can never return to old areas.