Originally Posted by Wormerine
Originally Posted by Niara
The graphic design is for a UI: It's already on OUR side of the 4th wall. It's NOT a part of the fantasy adventure - it's our personal interface for interacting with the fantasy adventure. It's most idea situation is to be unnoticeable and practically invisible to our subconscious as we use it. A clear, clear but otherwise nondescript UI is one (not the only, but one) way of achieving that invisibility. But regardless, this is an aesthetic complaint.
Let's be honest though - Solasta's UI doesn't look pretty, it sticks out like a sore thumb, and draws attention to itself in the all worst ways possible. It is aesthetic complaint - all it needs is an artist to spend a decent amount of time to make it look good, and buttons nice to click. Not problem with design, but budget spent on it.

I have no problem with how BG3 UI looks - just what funcionality it offers.

Honestly I like the way Solasta's UI looks. It never bothered me when I played the game. Is it pretty? Does it stick out in my mind? Is it memorable? No. But If you asked me about the UI of any game I've played in the last month or two, I couldn't describe anything meaningful about any of them. It does what it needs to do and does is simply and I don't think about it when I'm playing. That's good enough for me. I do understand that people have different wants and needs of course. If they have an artist go through and change the look of it, they're free to. I'm sure I'll have forgotten about the change after about an hour.