Originally Posted by Some_Twerp753
Originally Posted by GM4Him
I just don't understand why so many are opposed to camp supplies. They even put in an Auto Select feature so the game selects the food for you that you need to long rest

The most annoying aspect about food is item management. That is the issue now with food supplies. If they made item management better, which they need to do regardless, food for camping would literally be a push of a button and boom, the game auto selects what food you use to long rest.
This is my beef; I'd like a "Send food to camp" inventory option, and when you long rest to have the camp chest checked for food. As it is, I have to send every bit of food to the camp, one at a time, and I have to grab it out of storage.

I wonder about booze having a food value though-perhaps instead it gives a bonus when you rest, whether that's a buff until the next long rest, or a simple multiplier to existing food or something.

Right. Your beef isn't the food system. It's the Inventory Management system which I also have a beef with (hah! Beef! It's a pun right?) :p

But yes. I think they should have one group Camp Inventory for Food and one for items they want to send to camp to later sell. Then, when you do Long Rest, the game takes into account the food items you have In Camp AND the items you are still carrying on you if you have any on you at all. Honestly, a party of characters would not carry the food around on them if they had a base camp unless they weren't able to get back to camp at any point during the day to drop it off. So the only time you should even have food items on you is if you are stuck in a dungeon or something and unable to get to the camp. Basically, if the game allows me to Fast Travel to Camp, I should be able to simply Send All Food To Camp with a click of a button or have it just Auto-Send To Camp.

This said, I think food should be a Short Rest Mechanic also. You get SO much food in the game and it makes sense for characters to eat and drink something when taking a Short Rest. That would also give a player a reason to keep at least some food on their characters as they continue to journey. Makes sense from a real life perspective as well. You might keep some beef jerky on you while traveling, but you'd keep the wine and cheese and such at camp because it's too cumbersome to carry on you while trying to explore an area.

This could also be done with easy mechanics. It wouldn't need to be a clunky mess. A simple Multi-Select button could allow you to open a Camping Supplies Tab, hit Multi-Select, pick all the items you want to Send to Camp, then click Send to Camp. Boom. Done.

Actually, if they did inventory the way I was thinking they could, they could maximize the screen so that you don't have all the tabs.

Inventory Design:

Character 1 at top of the window. Characters 2-6 under. Each Inventory Box is designated as a certain character's inventory by their small picture in the box at the far left. Around the picture, Equip slots. Helmet, Armor, Readied Weapons, Cloaks, Rings, etc. Small Equip Slots around the pic. Nothing big and fancy. To the right of this area of the Character's Inventory box, Basic Stat info so you can see that if you equip a certain weapon or armor you know what the To Hit, Damage, AC, etc. is. Again, doesn't need to be huge font or anything. To the right of that area, the full blown inventory from left to right across the screen. You could make the inventory slots smaller so you can fit more in a single screen. Being across the screen, you wouldn't even need to have more than maybe 4 rows of slots and you'd still get a ton of slots all the way across. Even if your inventory spilled to more slots than what you can see on the screen, each box could receive a side scroll bar. In this way, you could easily fit the entire inventory and equip screens into one screen even for up to 6 characters or more if Larian provided a vertical scrollbar should the player add more characters to the party. Can't see the icons to know what you are looking at because your screen is too small? Hover over the icon and a popup window appears letting you know what the item is, just like they do now. However, maybe the popup window could not hover over the entire inventory dead center so you can't see a God-blessed thing when you're hovering over something. Maybe instead the popup could to to a corner of the screen so you aren't blind.

Where are the buttons for Send To Camp, etc.? They could put them at the top above the first character. You know, like Word or Excel.