Originally Posted by Terminator2020
Originally Posted by mrfuji3
The Underdark or the Hag's lair are perfect locations for horror, but don't do it adequately imo. [...] The hag lair's platforming made it more tedious than scary. [...] For the Underdark, in order for there to be a horror feeling resting would need to be limited. Delving into a dark, dangerous area with potentially no way to travel back safely. [...]
I am sorry that is not enough for me.

I want the Werewolf introduced into the game at least in Act 2. It is subjective what people find scary. Of course real life scariness is more nasty example a deadly disease.

[stuff about movies that isn't really relevant to BG3...]
...what?

One: I'm not really sure why you're responding to my points about horror in the Hag's Lair and Underdark with talk about "the werewolf". These are separate points. The game can have both a spooky ambiance in those locations and a werewolf, neither, or one of the two.

Two: Why would a werewolf being introduced in Act 2, as opposed to Act 1 or 3, make the game scary? Going back to your earlier point about the crypt being scary because of a specific supernatural enemy, it seems like you're claiming: if a game has a creature that's used in horror [werewolves, zombies, ghosts, axe murderers] then it automatically becomes a scary game..???

Monsters revealing their face/form late into horror movies works because what our mind conjures is often more scary than the monster itself. Tension and horror is then up over the first act or two from getting glimpses of the monster in the shadows and seeing the results of its work. That wouldn't work in BG3, because the entire game wouldn't be built around this unknown monster.